Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

More Unreal 3 Licensing

Epic Games announces another licensing deal for the next version of their Unreal engine, as Silicon Knights will be using the Unreal 3 engine for all their future "next-generation" games:

RALEIGH, May 11th, 2005 – Epic Games, one of the world’s leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal® Engine, today announced that its Unreal Engine 3 technology and tools will be used exclusively in all next-generation games developed by Silicon Knights.

Silicon Knights best known for creating award winning titles such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem and Metal Gear Solid: The Twin Snakes will now be utilizing the Unreal Engine 3 technology and tools to deliver its next generation games to fans worldwide. By using the Unreal Engine 3, Silicon Knights believes that it will be able to push the boundaries of games and take them beyond gamers’ wildest expectations.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

67. good question May 11, 2005, 21:14 aavenr
 
<quote>Speaking of other engines, I was always curious why the Max Payne engine was never picked up... it was the best looking thing around for quite a while... and unlike most of the other engines mentioned, it ran great on lower end hardware -- you didn't need a ton of horse power to run it.</quote>

You are absolutely right, both Max Payne 1 and Max Payne 2 were undeniably the best looking games when they came out and the engine runs amazingly well on not so high-end rigs. However as someone who has been modding for it over the last couple of years I can tell you it was tailor-made for the MP games and it's not really flexible to other game-types or other level/art scenarios than the ones featured on the MP games. Also, the level editor has very primitive modeling tools and doesn't really sport many features than other editors do. But boy, the Remedy guys did such an AMAZING work with the limited editor they had that you would never guess this.

 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. .. ..

Blue's News logo