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More Unreal 3 Licensing

Epic Games announces another licensing deal for the next version of their Unreal engine, as Silicon Knights will be using the Unreal 3 engine for all their future "next-generation" games:

RALEIGH, May 11th, 2005 – Epic Games, one of the world’s leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal® Engine, today announced that its Unreal Engine 3 technology and tools will be used exclusively in all next-generation games developed by Silicon Knights.

Silicon Knights best known for creating award winning titles such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem and Metal Gear Solid: The Twin Snakes will now be utilizing the Unreal Engine 3 technology and tools to deliver its next generation games to fans worldwide. By using the Unreal Engine 3, Silicon Knights believes that it will be able to push the boundaries of games and take them beyond gamers’ wildest expectations.

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67. good question May 11, 2005, 21:14 aavenr
<quote>Speaking of other engines, I was always curious why the Max Payne engine was never picked up... it was the best looking thing around for quite a while... and unlike most of the other engines mentioned, it ran great on lower end hardware -- you didn't need a ton of horse power to run it.</quote>

You are absolutely right, both Max Payne 1 and Max Payne 2 were undeniably the best looking games when they came out and the engine runs amazingly well on not so high-end rigs. However as someone who has been modding for it over the last couple of years I can tell you it was tailor-made for the MP games and it's not really flexible to other game-types or other level/art scenarios than the ones featured on the MP games. Also, the level editor has very primitive modeling tools and doesn't really sport many features than other editors do. But boy, the Remedy guys did such an AMAZING work with the limited editor they had that you would never guess this.

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