[May 05, 2005, 11:35 am ET] - Share - Viewing Comments
Namco Hometek announces Mage Knight Apocalypse, an action role-playing game due
on the PC in spring 2006 based on a collectible miniatures game:
CLARA, Calif., (May 5, 2005) - Leading video games developer and publisher Namco
Hometek Inc. announced today "Mage Knight Apocalypse," an action role-playing
game for the PC based on the best-selling collectible miniature game from
WizKids Games. Designed with a unique character leveling system and an
unprecedented focus on team play, "Mage Knight Apocalypse"
allows up to five players to embark on a cooperative or competitive journey
through a war-torn fantasy setting, and is planned for release in Spring
"Mage Knight Apocalypse" follows the events of an upcoming "Mage Knight"
storyline. A mysterious power has issued an ominous portent and the call has
gone out for stalwart heroes from all reaches of the Land to battle against an
army of pure evil. Leading this army is The Apocalypse Dragon, a seemingly
unstoppable five headed juggernaut of destruction that has been reborn and set
loose on an unprepared populace. Taking the role of one of 5 characters, the
player must band together with other legendary heroes to face this Dragon and
defeat the forces of Chaos in the "Mage Knight" universe.
Team dynamics will be vital in "Mage Knight Apocalypse," and players will need
to select their party carefully, combining melee, ranged and magical strikes in
conjunction with overwhelming group combo attacks to triumph in battle. Players
can quest alone or with friends in five-player cooperative and competitive play
modes, working together or going head-to-head in the ultimate clash for
battlefield supremacy. Players can choose from five distinct character classes
and customize them with hundreds of weapons, armor and items, equipping the
right gear for each intense encounter.
Unlike other action RPGs, in "Mage Knight Apocalypse," players will have no need
to worry about ability points or discreet levels to gain. Instead, character
development depends on what type of playing style the player enjoys. Swinging a
heavy sword will make you stronger, casting spells will make your magic more
powerful, and shooting bows will improve dexterity.
The skills players use and the way they use them determines how the character
"'Mage Knight' has captivated collectible miniature game fans for years with
endless strategy and a unique fantasy premise," said Grantley Day, business unit
director at Namco Hometek, Inc. "'Mage Knight Apocalypse' brings the heroism and
mythology of this adored property from the tabletop to the PC, delivering an
all-new storyline and focusing on team play to capture the same sense of
community and teamwork that has made "Mage Knight" a worldwide phenomenon."
"The beloved and rich world of 'Mage Knight' has found a great home on the PC,"
said Jordan Weisman, CEO of WizKids Inc. and creator of the "Mage Knight" game
and fictional universe. "This game will capture all of the strategy and fun of
'Mage Knight' for new and old fans alike." Created in 2000, "Mage Knight"
spawned an entire genre of collectable games and is one of the most recognizable
fantasy game properties.
For more information about Mage Knight Apocalypse, please visit
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||Re: No subject
||May 5, 2005, 20:04
|Never heard of "Moorcocks' Elric/Stormbringer." *shrugs*
The entire Warhammer Chaos schtick is taken from Michael Moorcock's books, lock, stock and barrel. Chaos is capitalized in his books, and they had the eight-pointed star, the Chaos-worshipping northern barbarian types, Chaos mutations, Chaos gods and gibbering Chaos spawn.
And, as I said, the original Fantasy miniatures were sold as minis from Moorcock's novels, so that's kind of a clincher. Presumably they had a license for the wholesale ripoffery at one time.