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  • World of Warcraft
    The WoW General Discussion Forums (thanks Ant and WorldofWar.net) has a Q&A with Kalgan, lead designer on Blizzard's MMORPG, discussing the new Honor System: "We're taking our first step towards a dishonor system upon the release of the next patch. Trivial civilian NPCs such as quest givers and vendors will now give dishonor points to players that prey upon them. We haven't decided upon a specific penalty but it will be enough that the majority of players will not wish to engage in combat with those NPCs. This combined with the fact that upon the release of Battlegrounds most players will not be targeting towns or unsuspecting adventurers nearly as often, should reduce the need to add too much more in the way of a penalty, or dishonor."
  • Cross Racing Championship 2005
    SimRacingWorld's Cross Racing Championship 2005 Q&A talks with Invictus about the latest installment in their racing series: "Using vertex-based chassis and part deformation, every impact produces a unique result, as mesh deformation is calculated real-time based on the actual collision impulse vector. Damaged doors and hoods can flap and fall off, just like the bumpers, wheels or other parts. Impacts on wheels can deform the geometry of the suspension, making the wheel wobble, get nipped or stuck, or pull the entire car to one side. A nice part of the damage system is the particle system with its varied effects. Sparks fly all around as the car scrapes the barriers, and even windscreens and windows can be blown into tiny pieces (looks especially nice when played back in slow motion replay), plus you can hear and feel every jump and bump as the suspension and the chassis creaks and squeaks."

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18. Re: No subject Apr 25, 2005, 08:32 Zathrus
 
Unforently this is the thinking of many players and especially on PVE servers it's affecting people who choose a PVE server cause they do not want to PVP.

Agreed. The issue here is that you're screwing people who don't want to PvP. On a PvE server that's unacceptable.

There are so many OTHER thing this game needs to fix first before adding more content

Please remember that the groups responsible for adding content and the ones responsible for fixing bugs are usually different and often have little to no overlap. Doing one does not necessarily preclude doing the other.

They're not doing a particularly great job in fixing bugs though. They've pretty much licked the server stability problems (mostly; the AH/mail lag is still there though), so maybe they'll fix the long outstanding bugs next.

Like the bug that after you complete a quest you freeze up

Never seen that.

And a file check system, to repair/redownload corrupt files

I'm pretty sure this is available somewhere, although it's not done automatically anytime except during patching (thankfully).

the patch system for WoW is far from Ideal.

Their torrent client sucks. It's simply inane and absolutely, positively does not work when there is more than 1 PC running WoW behind a firewall. We have to go screw with port assignments every patch in order to get our PCs patched. Stupid. Their repeated refusal to give even the slightest support to 3rd party downloads (except Fileplanet, which is a pay-for service) is also unacceptable. They wouldn't even give a MD5 hash for the last patch so people could download it and make sure the download was valid.

And I agree with Ray -- their tech support is abysmal. I though EQ's was bad, but Blizzard brings it down to a whole new level. It's simply not even worth trying to get support on an in-game problem.

That said, I still think it's the best MMORPG yet and enjoy playing it. I haven't had many in-game problems (the biggest I can remember is my wife not being able to get a quest when the rest of us could -- absolutely no reason for it either), and now that the server problems are mostly fixed it's fun.

 
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