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| [Apr 24, 2005, 11:43 am ET] - Share - Viewing Comments |
- World of Warcraft
The
WoW General Discussion Forums (thanks Ant and
WorldofWar.net) has a Q&A with
Kalgan, lead designer on Blizzard's MMORPG, discussing the new Honor System:
"We're taking our first step towards a dishonor system upon the release of
the next patch. Trivial civilian NPCs such as quest givers and vendors will
now give dishonor points to players that prey upon them. We haven't decided
upon a specific penalty but it will be enough that the majority of players
will not wish to engage in combat with those NPCs. This combined with the
fact that upon the release of Battlegrounds most players will not be
targeting towns or unsuspecting adventurers nearly as often, should reduce
the need to add too much more in the way of a penalty, or dishonor."
- Cross Racing Championship 2005
SimRacingWorld's
Cross Racing Championship 2005 Q&A talks with Invictus about the latest
installment in their racing series: "Using vertex-based chassis and part
deformation, every impact produces a unique result, as mesh deformation is
calculated real-time based on the actual collision impulse vector. Damaged
doors and hoods can flap and fall off, just like the bumpers, wheels or
other parts. Impacts on wheels can deform the geometry of the suspension,
making the wheel wobble, get nipped or stuck, or pull the entire car to one
side. A nice part of the damage system is the particle system with its
varied effects. Sparks fly all around as the car scrapes the barriers, and
even windscreens and windows can be blown into tiny pieces (looks especially
nice when played back in slow motion replay), plus you can hear and feel
every jump and bump as the suspension and the chassis creaks and squeaks."
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| 13. |
Re: No subject |
Apr 24, 2005, 20:24 |
Tom |
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Mmn... I'm feeling better and better about having leveled up to 60 with one char, going on a few instance runs, and then quitting and cancelling my account.
Have fun guys!!!
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