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Sunday Q&As

  • World of Warcraft
    The WoW General Discussion Forums (thanks Ant and WorldofWar.net) has a Q&A with Kalgan, lead designer on Blizzard's MMORPG, discussing the new Honor System: "We're taking our first step towards a dishonor system upon the release of the next patch. Trivial civilian NPCs such as quest givers and vendors will now give dishonor points to players that prey upon them. We haven't decided upon a specific penalty but it will be enough that the majority of players will not wish to engage in combat with those NPCs. This combined with the fact that upon the release of Battlegrounds most players will not be targeting towns or unsuspecting adventurers nearly as often, should reduce the need to add too much more in the way of a penalty, or dishonor."
  • Cross Racing Championship 2005
    SimRacingWorld's Cross Racing Championship 2005 Q&A talks with Invictus about the latest installment in their racing series: "Using vertex-based chassis and part deformation, every impact produces a unique result, as mesh deformation is calculated real-time based on the actual collision impulse vector. Damaged doors and hoods can flap and fall off, just like the bumpers, wheels or other parts. Impacts on wheels can deform the geometry of the suspension, making the wheel wobble, get nipped or stuck, or pull the entire car to one side. A nice part of the damage system is the particle system with its varied effects. Sparks fly all around as the car scrapes the barriers, and even windscreens and windows can be blown into tiny pieces (looks especially nice when played back in slow motion replay), plus you can hear and feel every jump and bump as the suspension and the chassis creaks and squeaks."

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5. Re: No subject Apr 24, 2005, 16:12 Wazootyman
 
There are too many problems with penalizing killing of lower level players.
  • Many lowbies can kill a higher player, especially if he can't fight back. If you want to track who attacked first, things get extremely complicated very quickly. What if the low level leaves combat (vanish, FD)? What if a low level heals another low level who is fighting a high level? What about groups? Will potential valid low level kills have to be tracked for every single player on every single lowbie? Etc...

  • Mages AoE all the time... if a lowbie runs into it, should the mage be penalized? In a large battle, should mages have to check every single member of the enemy mob before launching an AoE assault?

  • In a large scale battle, a level 30's DoT, flare or farie fire is just as deadly to a rogue as a level 60's... stealth is essential to survival as a rogue. Will the said rogue be unable to retailiate against low level unstealthers?

  • Players auto change targets after a kill... one hit can kill a lowbie... A high level surrounded with low levels would be able to greif the unsuspecting. Similarly, it would make the honorable kill much more difficult to target (whereas he can snipe from behind his "wall o dishonor".


  • Also - claiming that honor without dishonor is meaningless is an invalid argument. Its like saying "gaining experience from killing monsters is meaningless without a way to lose experience"... I think many people misunderstand "honor"... Honor is about being honored with your faction (as a successful fighter), not being "honorable".

     
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