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| [Jan 22, 2005, 11:41 am ET] - Share - Viewing Comments |
This
WoW Gameplay Discussion (thanks Voodoo
Extreme) offers a message from Blizzard Entertainment president Mike
Morhaime on the ongoing difficulties being experienced in World of Warcraft,
their MMORPG. The update describes why 20 realms had to be taken offline, and
how players from the impacted realms will be receiving a total of seven free
days added to their subscriptions due to this and another glitch earlier in the
week. The update concludes with promises and apologies: I want to take
this opportunity to say that we will do everything possible to ensure that
unexpected downtime like this does not occur in the future and that if it is
necessary, we will do everything possible to give you better warning and keep
you informed. In the future, we will avoid doing maintenance during peak hours,
unless no other alternative presents itself. When complications occur that could
impact your playing time, we will provide that information as well. We failed to
do this last night, and I assure you that we are making changes to ensure that
we do a better job of communicating with our players next time.
I want to extend my personal and heartfelt apology for the problems that some of
you have been experiencing on our servers. We remain committed to delivering the
best possible service for you and will continue to work around the clock to
ensure that we provide an experience that you and I have to come to expect from
Blizzard games.
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| 60. |
Lets try this: |
Jan 24, 2005, 02:53 |
Undead Scottsman |
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Okay, I got another way of looking at this that I think might show you what the hell I'm talking about. We all think StarCraft is a good game, right? A great game even? A game made when Blizzard was at its pinnacle, right? Okay, lets look at the core team and see who did what, according to the credits. Lets start with those guys who left Blizzard.
Bill Roper- Producer, "Manual Design and Layout" Mike O'Brian- Programming, Battle.net Programming, Strike Team Patrick Wyatt- Programming, Strike Team James Phinney- Producer, Senior Designer, "Script and Story", Scenerio Design, Strike Team Jeff Strain- Campaign Editor (I wouldn't even consider this guy part of the "core team")
Looks pretty bad; the game lost two of it's producers, one of it's senior designer, two programmers (One of whom was working on B.net), the guy who made the campaign editor and three members of the SC strike team (The Strike Team, of course, is the team that ultimatly decides upon whether or not the direction of the game is what it should be.)
Looks like a big hit, doesn't it. (Heh, I didn't realize James Phinney was on that list as well. He must have joined Arenenet later, which is why he's listed so far down the page, not up with the founders. His loss makes things look a bit worse.) However, lets look at the rest of Blizzard's core team who are still working there.
Allen Adhem-Executive Producer, Strike Team Mike Morhaime- Producer, Programming, Strike Team Chris Metzen- Senior Designer, "Script and Story", Scenerio Design, "Manual Design and Layout", Manual Artwork, Strike Team Bob Fitch- Lead Programmer, AI Programming, Strike Team Samwise Didier- Art Director, Artwork, Manual Artwork, Strike Team Glenn Stafford- Audio Producer, Music, Sound Design, "Voice Production, Direction and Casting" Matt Samia- Director of Blizzard Film, Cinimatic director, Cinematic 3D Artist, Storyboard Artist
Ultimatly, those who left ammount to less than half of the original SC coreteam. Blizzard still has the Executive Producter(One of the original founders to boot), the Lead Programmer, the Art Director, the Audio Producer and the Cinimatic Director. Not to mention Metzen (Jeeze; did the guy ever sleep?) who was one of the senior designers, and Mike Morhaime, one of the other producers and original founders of Blizzard. And look, five of the original eight strike team members.
Sure, Blizzard has lost people over the years (I dare you to show me one company who hasn't), however, to say that those people were solely responsible for Blizzard game's being the quality they are is a disservice to the people they worked with.
Sincerely, Jeremy Dunn
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