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| [Jan 15, 2005, 09:19 am ET] - Share - Viewing Comments |
I forgot to mention the neat thing from my visit to Dr. Toothy the other day. One
of the cool things about the good doctor is that he is always checking out new
dental equipment and techniques, especially those targeted towards the comfort
of the patient. The latest doohickey he used on me is a clever but simple
addition to the Novocain needle that causes the needle to vibrate. This takes
advantage of the relatively simple (in a manner of thinking) nature of nerves,
as in this case, the nerves concentrate on the vibration and ignore the pain, so
you can't even tell you are getting injected. Pretty awesome.
Meanwhile, my ISP is working through some sort of domain issue, which may be
causing some mail sent to me to bounce. Hopefully they will be able to
straighten this out, but if you get a mail bounced back from me, that's probably
the cause.
R.I.P.:
Airplane drummer Spencer Dryden dead. Thanks Mike Martinez.
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| 8. |
Follow Up from Yesterday: Elder Scrolls |
Jan 15, 2005, 12:29 |
ZigZang |
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you just dont have the skills to manage a project, budget, payroll, etc. you need experience
I've managed very large, high profile projects with one of the largest consulting firms on the planet with as much or more complexity, risk, and engaged resources than game development could possibly entail, and I've done this for close to 10 years.
Given that 90% of games lose money maybe it's time they tried something different and brought people in from outside the industry. Why would the QA guy make a better choice than an existing Projects Manager? The only hurdle I see apart from the ingrained system would be having to deal with artistic temperaments. If I recall correctly Bethesda's parent company has pure gaming as a sideline to their multimedia operation. (plus one of their suits is married to Linda Carter, which is just too cool. I am a sad old man.) It's interesting that most game developers view game development somehow different from "traditional" application development. Comments such as the creative process can't be structured, or its' an iterative process, etc. Well, guess what, traditional development is all that also. One of the most succesful game developers today, whose only two released games are considered (by many) to be the best games ever created (not my words) is Valve. Gabe was a successful developer with Microsoft and despite what you may think of MSoft, they are at the forefront of application development methodology. Gabe and co. didn't reinvent the wheel here and I'm sure they use many of the same approaches in game development that were learned at MSoft and look at what they've managed to produce.
It's my personal opinion that game developers can only benefit from what other developers have learned the hard way since the inception of team development. |
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