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| [Dec 27, 2004, 10:20 pm ET] - Share - Viewing Comments |
The first officially released Quake IV screenshots can be found in an article
called Looking Ahead to
2005 on Yahoo! Games Domain (thanks
DemoNews.de) where they show off a couple of images from the upcoming DOOM
3-engine project along with a summary of how the plot picks up after the
conclusion of Quake II courtesy of Raven's Eric Biessman: After
destroying the Strogg's collective brain and leader -- the Makron -- the Strogg
have quickly regrouped under a new and more powerful Makron. However, with the
Strogg's planetary defenses still destroyed, Earth's forces can deliver a full
and final assault. This time you're not alone. An army of soldiers are fighting
with you and an arsenal of weapons and vehicles are at your disposal. Quake IV
delivers you deeper into the heart of Stroggos
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| 80. |
Re: No subject |
Jan 1, 2005, 17:02 |
Malakai |
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I've just read the "Doom can do it too" post on that doom3 forum. Damn. Those guys are good.
I've always held the belief that the Doom 3 engine can match the HL2 engine in size of maps. When i was messing around with Hammer (Source mapping tool) i noticed a tutorial on "3d sky boxes". Thats why the HL2 levels look so damn big. All that happens is that you create something, make it 1/16th scale then place it just outside of where the player can run around, hence big looking areas.
To me thats a cheat. And after watching the Doom3 5 minute long movie those guys made, i'm convinced that within a month or two, if not now, modders will make mods to doom 3 with levels much much much bigger than source could ever do.
And when i say levels, i mean areas where you need to load it once and thats it. You could make a huge hl2 map where it loads every 2 minutes, but again thats cheating.
Thanks for that link to that forum sponge, i'm going to follow this closely now.
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