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Rainbow Six 4 = Lockdown

Ubisoft announces that the next Rainbow Six game will be titled Rainbow Six: Lockdown, while offering more details on the project:

SAN FRANCISCO – December 23, 2004 – Ubisoft today announced that Tom Clancy’s Rainbow Six 4 (working title), will now be officially titled Tom Clancy’s Rainbow Six: Lockdown™. The game is being developed by two of Ubisoft’s award-winning studios: Red Storm Entertainment, the maker of the original Rainbow Six, & Ubisoft’s Montreal Studio. For continuous up-to-date news on Rainbow Six: Lockdown, visit the teaser website at: http://www.rainbowsixgame.com.

In Rainbow Six: Lockdown, players lead Team Rainbow, the world’s most elite counter-terrorist unit, as they are called into action and dispatched into unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they are personally targeted by an evil terrorist organization. Used to protecting the lives of others, Team Rainbow must now embark on a mission to fight and save some of their own.

Rainbow Six: Lockdown will build on the ingredients that have made the Rainbow Six® franchise a runaway success, and will introduce a new single-player experience with a personal, darker storyline, state-of-the-art equipment, and offer gamers the chance to play as two members of Team Rainbow.

Multiplayer modes will return with enhanced features. Additionally, PlayStation®2 and Xbox® versions will get new & amazing exclusive modes that will bring the multiplayer experience to a further level of excellence.

Game features include:

    • Stunning graphics and ultra-realistic “ragdoll” physics deliver staggering realism and spectacular close quarter firefights.
    • Superior multiplayer experience: One of the best multiplayer games ever returns with the classics: Adversarial & Cooperative modes through Split-Screen & on-line. Additional exclusive modes will make their appearance with:
        o PlayStation®2 - New Rivalry Mode pits Rainbow operatives against trained mercenaries in objective-driven, team-based adversarial gameplay.
        o New Xbox® Live™ “Career Mode” allows players to create their own operative, improve their skills and acquire extra equipment in all-new objective-based missions.
    • Increasingly intelligent enemy A.I.
    • New weapons and equipment.
    • Tension-building sound effects.

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40. Re: No subject Dec 28, 2004, 08:43 hebrew_national
 
My point was no matter WHAT console you make it for, it will still feel very consoled and fucked up as you will for hte PC.

Okay, point understood.

I was only trying to point out that the totally divergent [sorry for being a wordsmith here] and much older platform of the ps2 is a much bigger problem than the Xbox. The problem [I repeat] is developer hastle. Playstation 2 ports / parallel development is a much bigger problem for modern games than Xbox ports- end of story!

 
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