[Dec 14, 2004, 4:29 pm ET] - Share - Viewing Comments
has details on the latest update to the Steam client (thanks Frans
). The update
includes several Steam fixes, changes to the Source SDK, and a welcome Half-Life
2 update: "Optimization to the Steam filesystem to reduce game launch and level
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||Not sure if anyone will ever still read
||Dec 15, 2004, 21:31
|this thread, but let me answer some of the things below :
Newspaper headlines, propaganda posters, speaking with the vortigaunts and generally paying attention to the little details fill in the details of the story.
Which still doesn't explain why Gordon doesn't simply just ASK. That you have to puzzle some stuff together, I have no problem with, but Gordon just walks through the world like a fucking deaf blind man. See no Evil, Hear no Evil, then there is no Evil. He's an automaton. It'd be better if he was RobotGordon, then it would make sense.
Some sort of alien empire that has conquered numerous planets. Breen talks about humanity taking "it's place among the stars with the help of our benefactors" presumably as slaves on alien planets. The combine troopers are partially human cyborgs used to maintain order on Earth.
-When the combine launched their invasion of Earth the war only lasted seven hours. Breen negotiated the treaty that ended the war and he was appointed planetary "governor" by the Combine.
I deducted as much, however, I never saw anything that stated anything about the invasion. Did they come from outer space, or from the portal?
Again, you'd figure a guy would ask as soon as he meets up with somebody he knows, right?
They eventually do. The Warsaw uprising didn't happen until '43 despite having been occupied since '39. I assume that it just took time for the Human Resistance to take root and get organized, by the time Gordon is on the scene they are just waiting for a signal to launch the revolt.
This really struck me as very unlikely. Everyone treats Gordon as some kind of Second Coming, but really, who would actually KNOW about him? The few survivors from Black Mesa who actually knew what happened and what he had done?
For him to drive around the countryside for awhile, then attack a prison somewhere and voila, Vive le revolucion...
Maybe I'm just being picky.
As for the vortigaunts, I actually knew this, since I talked for 15 minutes to that helpful guy with the bloodawful voice acting who adds the gun to your airboat. Still, considering how he kept shooting them in the first Half Life, and he has NO knowledge of what happened on Earth, it would be much more logical to me for Gordon to shoot the first one he sees (in the container in the sewers, I believe.)
AT LEAST he should ask the guy who's with it, what the hell is that thing doing here. Again, he does not. You play a protagonist who's just as interesting as a wet noodle.
I think my biggest problem, however, is this. The first Half Life was unique, in that the story was told TO YOU and THROUGH YOU. Everyone talked to you (with a few very rare exceptions), and explained what was going on, what needed to be done, how to do it, etc etc. It was the first game to tell such a story without using cutscenes.
In Half Life 2, the NPCs talk to each other. Chapter 2's start, Dr Kleiner's lab. Alyx talks to Kleiner who talks to Alyx who talks to Barney who talks to Kleiner who talks to Barney and Alyx. Barney makes a joke to Gordon, then talks to Kleiner, talks to Alyx etc.
What am I doing here? I'm the protagonist of the story, why isn't this being told to me? Why do I stand here for ten minutes, basically twiddling my thumbs for you guys to get done yapping? They might as well have just turned this into a cutscene, since that's really what it is.
This was done SO MUCH BETTER in the first Half Life. It's gone in Half Life 2. How people say that the storytelling in Half Life 2 is better than, for example, Deus Ex just boggles my mind.
Another example. Your first actual OBJECTIVE in the game is to rescue Ely Vance. (the first ten levels are just people telling you "Shit, Gordon, go to : Dr Kleiner's Lab. Dr Vance's Lab. Ravenholm (why am I not just going back outside to the boat? Why do I have to walk through zombie infested territory? It's a fun level, but storywise, there's no reason for him to go there), Nova Prospekt. That's 75% of the game, right there.)
Ok, cool, rescue dr Vance. Except, you don't rescue him. Alyx does. She does all the work. You just pop the bad guys.
I AM THE PROTAGONIST!
Let ME do all the work, while SHE covers MY ass.
When I used to play D&D a long time ago, my players eventually complained that a lot of the stuff I wrote for them involved powerful NPCs (and important characters in the world) who did stuff, while they were along to be talked to, and to fight the occasional combat. They wanted to be more involved.
Half Life 2 suffers, in my opinion, from the same syndrome. For all how he's supposedly saving the world, Gordon does very little besides walking around and shooting the occasional Combine patrol.
Note, this is strictly from a storytelling perspective, I'm not talking about a gameplay thing here.
At their core FPS's are about you, some guns and killing the bad guys but we've been doing that for over ten years now. Isn't it time we have something a little different? Remember Doom 3 got knocked for being only what you're asking for now.
Actually, I never knocked Doom 3 for being a back to basics shooter, although I did say I could see it getting boring after 30 hours.
I don't mind the newness at all (and let's face it, boat and racing levels that are like a tunnel aren't all that new), but it's the fact that the newness outdoes the actual shooting. The car level just bored me, especially so shortly after the airboat level. The antlions level was fun (if done before).
Creston - if the date is *that* important to you, it's March 7th, 2017. 10:07 in the morning. Just tell yourself that, and see if it helps
You're missing the point. I don't care if it's the year 2017 or the year 88592. What bugs me is that YOU, the PROTAGONIST OF THE STORY, after being in dimensional captivity for xx years, NEVER ASK. That is so unrealistic it just jars me. It makes Gordon Freeman seem like a drone, rather than a human being.
in "Raising the Bar" the designers discuss the desire to add more tension and fear, so they took out the typical "breadcrumbs" style health and ammo scattered everywhere. Hell, Gordon still has the ability to hold 10 large weapons at any time, I'm surprised they didn't go with the two/three weapon fad of late (ie your beloved Far Cry, or Halo).
Exactly. If you're GOING to do this, then go all the way. Have some guts. I personally LOVED the four weapon limit in Farcry. What weapon do I take? That rocket launcher kicks ass, helicopters go down rapidly. But there's very little ammo. Or do I take the ample ammunition of the pistol? Or the power of the shotgun?
I love choices like that.
Yes, there is a rocket box everywhere, and because you KNOW that, it loses, in my opinion, any and all suspense. Seriously, were you ever scared when a gunship showed up?
Oh hey, another gunship, time to look for that rocket ammo box. Let's see, what could be the fucking dumbest place it could be... On the other side of the square behind the three striders, most likely... Well, what do you know, there it is.
I would have preferred just walking around with xx rockets (if you're careful), and either you can take down the gunship, or you're shit out of luck, and THEN have to crawl to the rocket ammo box.
I personally am not a firm favorite of the never ending ammo boxes anyways, ESPECIALLY not the one that you have on the back of your car. I like the parts where your npc allies give you ammo MUCH better.
Oh, and they DIDN'T take out the breadcrumbs stuff, since there's health absolutely EVERYWHERE. I never once died in a firefight. I died a few times because of stupid stuff (blowing myself up with grenades, mostly, and because I figured I could take on a rocket car with my machine gun).
And it's lying around everywhere, up to and including on the "secret path along the cliffs". Now THAT makes perfect sense!
I agree with the last levels in Farcry, but everyone agrees that those sucked, I didn't think it needed repeating.
My preference for Farcry comes from the massive island levels that you can tackle in any way you chose.
In Half Life 2, you just follow the openings. Seriously, how does it make SENSE for Freeman to come through the SAME FUCKING HOUSE three times during the game? In chapter 11 and 12, I think, you actually go through a house to get somewhere, only to get somewhere, and then you go back THROUGH THE SAME HOUSE, for absolutely no reason.
Or the point where you walk through four floors of a house, only to wind up back downstairs, but this time the wooden door has opened, so you can go outside.
While you're carrying grenades and a rocket launcher. That is just weird, imo.
I'll take the big open islands.
"Raising the Bar" lays out a lot more story elements, such as having Kleiner show you a slideshow illustrating how the aliens softened up the human race before the Combine take over in a 7-hour war
I'm sorry, but any game that needs you to go buy a separate book just to figure out the storyline has a fucking crap storyline. That's just money milking to the ultimate extent. What's next, downloadable weapons for five bucks, through Steam? Get the Machine gun in level one, 5.99 plus tax!
Like I said, I'm picky, and the most important thing is that I did enjoy playing it (although the loading crap is just REALLY REALLY annoying.)
But the title "best game ever" is fucking absurd. This game isn't fit to lick the original Deus Ex's boots. (engine improvements and physics discounted, Deus Ex is five years old.)