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Ships Ahoy - Half-Life 2

As noted on Steam News Half-Life 2 is now officially available at retail stores throughout North America. Though Valve's highly anticipated sequel has been available early at some over-caffeinated stores (story), the online activation process is now underway, and copies of the game purchased at stores or online via Steam can now be unlocked by restarting Steam:

Half-Life 2 is available now for purchase and to play. Those who pre-purchased their copy via Steam may access the game by restarting Steam, then double-clicking on the Half-Life 2 icon in their Steam Games directory. To purchase your copy via Steam, get Steam now.

We hope you enjoy it!

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328. Re: Banging on Steam Nov 16, 2004, 19:51 Awesome Spume
 
Would someone who knows something about it, ie: if the publishers go away, how the games will get millions per game to create them?

And where, you clueless rebel, do you think the publishers got the money in the first place? There WAS a time when developers drove the industry when development cycles were measured in months not years. If you want to see an accurate portrayal of a publisher go watch your local production of The Merchant Of Venice. Now, think Shylock. Publisher. Without putting words in Heroin's mouth I think the point he's making is that if there aren't corporate carrots being offered then an industry will still survive based on the passion to create games, just like there are people making movies which will never be seen. (Part of that is because people honestly believe that making movies is a worthwhile endeavour. Regardless of the return. I don't think there is the same problem with games.)

Just to clarify, I like NOFX now I've heard about them but they're not punk. I have a million point two home and I'm more punk than they are. (Technically I have HALF a ... never marry...)

 
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