Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Vampire Next Week

Activision sends word that Vampire: The Masquerade – Bloodlines, Troika's eagerly anticipated RPG, is due on November 16, at the same time as its Source-engine cousin Half-Life 2:

Santa Monica, CA – November 9, 2004 – The bloodletting begins on November 16, 2004 with the shipping of Activision, Inc.’s (Nasdaq: ATVI) Vampire®: The Masquerade – Bloodlines™ for the PC.

An all-new RPG adventure, Vampire: The Masquerade – Bloodlines is filled with rich character development, an intriguing storyline set in White Wolf’s World of Darkness®, and mind-blowing graphics powered by Source™ - Valve’s next generation engine technology. It will take a vicious array of vampire disciplines and a healthy penchant for blood, for players to survive the dark and gritty undying world of modern day L.A. Selecting from one of seven clans, gamers will interact with other characters, decide with whom to ally themselves, and watch as darkness takes over their soul while a mysterious plot unfolds.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

66. Re: Another stupid RPG... Nov 9, 2004, 22:29 Evil Timmy
 
First of all, I'm quite happy to see this finally being released. HL2 still takes precedence (I'm a mod @ HLFallout.net, and I've already paid for it), but this is definitely on my to-play list. I also manage to have time because I'm doing my uni studies online. Most of my assignments are on a 3-6 week timeframe, so I'll slave to either get them done early or finish them off in the last few days, and alternate between that and game binges, depending on those releases. Between HL2, V:TMB, NFSU2, and EVE' Shiva/Exodus content patch, I'll have plenty to keep me busy, so these next couple of days involve a lot of slaving over schoolwork.

As for the text-menu thing, why not just have it action-based (at least, for the simple go-or-don't actions)? The guy talks to you, says "If you're interested, follow me" or "Meet me in the alley behind the bar in a few minutes. You leave first." If you go along, it starts the mission, if you don't, you stay in the world like normal, and there's no dialogue needed. Of course, this doesn't really work for cutscenes with dialog, but there's not much you can do about that. At least, not until games and quality voice recognition software collide.

 
Avatar 19465
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. .. ..

Blue's News logo