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| [Oct 12, 2004, 07:55 am ET] - Share - Viewing Comments |
- Bioshock
The
BioShock Q&A on IGN
talks with Irrational's Ken Levine about their just-announced role-playing
game: "BioShock has absolutely no relation to the System Shock series in
terms of the intellectual property, characters, settings etc. However, it is
inspired by the open-ended design principles pioneered by Looking Glass.
Irrational is dedicated to maintaining that tradition. BioShock is also
being created by the majority of the team who created System Shock 2 and
many of the games which helped inspire it."
- Troika
The
Troika
Q&A Part One on GameBanshee talks with Leonard Boyarsky about their yet
untitled upcoming post-apocalyptic RPG: "We’re very early in the dev cycle
for the new game, and right now we’re just working on the engine basics that
we’d need for any RPG we’d make with this engine, whether it be a
traditional Fallout style RPG or a more action oriented title. We have a few
ideas for the name, but until we secure the rights to it we can’t reveal
what it is."
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| 9. |
Re: BioShock Engine |
Oct 12, 2004, 15:56 |
Wazootyman |
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You needed special tools to maintain weapons (and another tool type to repair them). They did degrade pretty fast (especially early on when maint tools were scarce), but towards the end, the rifle weapon took so few shots to kill anything and maint tools were common enough for it not to be an issue for me.
The main balance problem I saw was that the "standard" weapons category was by far the best (and most versetile) once you got the rifle (and the category was still above average before then). Energy weapons sucked except that the infinite ammo thing helped in the beginning... The only heavy weapon worth it was the nade launcher (which you only needed 1 level of skill to use) and exotic weapons were way underpowered considering how late you got them and how annoying it was to get ammo for them. Hurray I can kill organic enemies *slightly* faster than with a rifle, which I got earlier, has more ammo, and can deal with mechanical targets much better. =\
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