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  • CliffyB
    XGR XGR Exclusives XGR Radio - CliffyB Interview is an audio interview with the Epic designer in which "CliffyB talks about various projects that are in the works at Epic, the ESRB rating system and the current position of the gaming industry."
  • The Matrix Online
    There's a The Matrix Online Q&A on GamerGod kicking off a three-part series on Monolith's upcoming MMORPG by chatting with Toby Ragaini, lead designer on the game: "First, we needed to depict a huge, dense cityscape that created the feeling of intimidation that was captured so well in the movies. Second, we needed our characters to be able to sport the kinds of bad-ass clothes and weapons similar to those used by the characters from the films. In addition, a certain amount of variety beyond the movie constumes [sic] is needed to support player expression. Third, we absolutely needed to raise the bar on MMO combat visuals. The accepted notion of static "I swing, you swing" combat system would not be accepted by Matrix fans. And finally, we agreed that simply recreating the environment from the movies would not be enough. In order to be relevant, we knew that fans would want to participate in an ongoing story that actually moved the saga of the Matrix forward."
  • Battle for Middle-earth
    The Battle for Middle-earth Q&A on IGN talks with senior producer Mike Verdu about EA's Tolkien-inspired RTS game: "Heroes can be extremely valuable in combat if used properly. They have powerful special abilities. Many heroes also have the ability to give nearby troops a combat bonus by rallying them to his or her leadership. By gaining combat experience, your Hero can gain new ranks, which brings new abilities and greater effectiveness in combat."
  • S.T.A.L.K.E.R.
    The Exclusion Zone Q&A on board.oblivion-lost.com is a translation with a Q&A with Oleg Yavorsky of GSC Game World about STALKER: Shadow of Chernobyl, their upcoming first-person shooter. The original Russian Q&A can be found here.
  • Hearts of Iron 2
    The Hearts of Iron 2 Q&A on FileFront talks with Fredrik Lindgren of Paradox Entertainment about their upcoming World War II strategy sequel described in the article as "Risk! on crack." Here's a bit: "We have been working closely with our gamers as well as taking both positive the negative reviews of Hearts of Iron into account. The game design is aimed at reducing micromanagement, as well as deepening the gameplay experience. We have also added co-operative multiplayer, allowing players to share a country while playing. Another improvement is the 15 battle scenarios that are optimized for 4-20 hours of gaming. The battle scenarios cover well-known WWII operations like Barbarossa, Husky and Case White."
  • Vanguard: Saga of Heroes
    The Cindy Bowens Q&A on Warcry News Network talks with the community manager (A.K.A. Abigale Seashadow) on Vanguard:" Saga of Heroes, about Sigil Games' upcoming MMORPG, and her personal background: "Most of my professional experience prior to being in this industry was with non-profit, crisis intervention organizations. I have done everything from manning suicide hotlines to being a Victim’s Assistant for the police department…everything from a volunteer to a Director."
  • Guild Wars
    The latest Guild Wars Fansite Friday is on Legendary Wars gets to ask a few more questions about ArenaNet's upcoming MMORPG.
  • Dark and Light
    The Dark and Light Q&A on GamerGod talks with Stephane Quilichini about the upcoming RPG: "Up to seven people will be able to make a group in DnL. One leader and six members. Specific tools exist for the leader, enabling formation of the group. There is a specific chat channel for the group as well. The tool for army management will be available after the release."
  • Eon of Tears
    Access Gamer's Eon of Tears Q&A talks with Evillusion's Dominic Arsenault about their upcoming Bible-themed RPG: "The main concept behind Eon of Tears is that the player will get a shot at the biggest events in the Bible: unleashing the ten plagues of Egypt, seeing the destruction of Sodom and Gomorrha, leading the conquest of Canaan, or performing some of the miracles as Jesus-Christ. Basically we are taking a look at the different theories regarding some of those events and we try to answer the “What if…” question, wrapping everything in a coherent gaming experience."

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6. Re: No subject Sep 25, 2004, 22:52 Bill Borre
 
I don't think it very probable that the events depicted in the Bible are factual, but that doesn't prevent me from appreciating the tremendous influence the literary work has had on western culture. From what I read it sounds like choices you make can effect the flow of the game like a typical RPG. Imagine Christ giving in to Satanic temptation to rule over all the nations of earth or convincing God to 'take the cup from him' and avoiding the crucifiction. The designers could have alot of fun changing the story ideas around.

 
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