[Sep 25, 2004, 2:29 pm ET] - Share - Viewing Comments
Exclusives XGR Radio - CliffyB Interview is an audio interview with the
Epic designer in which "CliffyB talks about various projects that are in the
works at Epic, the ESRB rating system and the current position of the gaming
- The Matrix Online
Matrix Online Q&A on GamerGod kicking off a three-part series on
Monolith's upcoming MMORPG by chatting with Toby Ragaini, lead designer on
the game: "First, we needed to depict a huge, dense cityscape that created
the feeling of intimidation that was captured so well in the movies. Second,
we needed our characters to be able to sport the kinds of bad-ass clothes
and weapons similar to those used by the characters from the films. In
addition, a certain amount of variety beyond the movie constumes [sic] is
needed to support player expression. Third, we absolutely needed to raise
the bar on MMO combat visuals. The accepted notion of static "I swing, you
swing" combat system would not be accepted by Matrix fans. And finally, we
agreed that simply recreating the environment from the movies would not be
enough. In order to be relevant, we knew that fans would want to participate
in an ongoing story that actually moved the saga of the Matrix forward."
- Battle for Middle-earth
Middle-earth Q&A on IGN talks with senior producer Mike Verdu about EA's
Tolkien-inspired RTS game: "Heroes can be extremely valuable in combat if
used properly. They have powerful special abilities. Many heroes also have
the ability to give nearby troops a combat bonus by rallying them to his or
her leadership. By gaining combat experience, your Hero can gain new ranks,
which brings new abilities and greater effectiveness in combat."
Q&A on board.oblivion-lost.com is a translation with a Q&A with Oleg
Yavorsky of GSC Game World about STALKER: Shadow of Chernobyl, their
upcoming first-person shooter. The
original Russian Q&A can be found here.
- Hearts of Iron 2
The Hearts of
Iron 2 Q&A on FileFront talks with Fredrik Lindgren of Paradox
Entertainment about their upcoming World War II strategy sequel described in
the article as "Risk! on crack." Here's a bit: "We have been working closely
with our gamers as well as taking both positive the negative reviews of
Hearts of Iron into account. The game design is aimed at reducing
micromanagement, as well as deepening the gameplay experience. We have also
added co-operative multiplayer, allowing players to share a country while
playing. Another improvement is the 15 battle scenarios that are optimized
for 4-20 hours of gaming. The battle scenarios cover well-known WWII
operations like Barbarossa, Husky and Case White."
- Vanguard: Saga of Heroes
Cindy Bowens Q&A on Warcry News Network talks with the community manager
(A.K.A. Abigale Seashadow) on Vanguard:" Saga of Heroes, about Sigil Games'
upcoming MMORPG, and her personal background: "Most of my professional
experience prior to being in this industry was with non-profit, crisis
intervention organizations. I have done everything from manning suicide
hotlines to being a Victim’s Assistant for the police department…everything
from a volunteer to a Director."
- Guild Wars
Guild Wars Fansite Friday is on Legendary Wars gets to ask a few more
questions about ArenaNet's upcoming MMORPG.
- Dark and Light
Light Q&A on GamerGod talks with Stephane Quilichini about the upcoming
RPG: "Up to seven people will be able to make a group in DnL. One leader and
six members. Specific tools exist for the leader, enabling formation of the
group. There is a specific chat channel for the group as well. The tool for
army management will be available after the release."
- Eon of Tears
Gamer's Eon of Tears Q&A talks with Evillusion's Dominic Arsenault about
their upcoming Bible-themed RPG: "The main concept behind Eon of Tears is
that the player will get a shot at the biggest events in the Bible:
unleashing the ten plagues of Egypt, seeing the destruction of Sodom and
Gomorrha, leading the conquest of Canaan, or performing some of the miracles
as Jesus-Christ. Basically we are taking a look at the different theories
regarding some of those events and we try to answer the “What if…” question,
wrapping everything in a coherent gaming experience."
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||Re: No subject
||Sep 25, 2004, 22:52
|I don't think it very probable that the events depicted in the Bible are factual, but that doesn't prevent me from appreciating the tremendous influence the literary work has had on western culture. From what I read it sounds like choices you make can effect the flow of the game like a typical RPG. Imagine Christ giving in to Satanic temptation to rule over all the nations of earth or convincing God to 'take the cup from him' and avoiding the crucifiction. The designers could have alot of fun changing the story ideas around.
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