[Sep 18, 2004, 06:04 am ET] - Share - Viewing Comments
Gentlemen, start your engines.
- Need for Speed: Underground 2
Need for Speed: Underground 2 Q&A
gets answers to 15 questions about the next installment in the racing
series: "This year the AI is more consistent and more competitive. They’re
smarter about when to use NOS and they are more aggressive in general.
Certain game modes, like Street X, have very unique AI – they really like to
bump your car and fight hard to beat you to the inside of each corner. And
this year you won’t be drift racing alone – there will be 3 other AI cars on
the track with you, so you have to try to slide but simultaneously avoid
hitting them in the corners. Overall, the AI is much more fun and
in-house Q&A on the rFactor
Website (thanks Frans) that discusses details about the engine in the
upcoming racing simulation with Joe Campano: "The time-of-day feature means
that you can setup your race session to start at any time of day or night,
and time marches forward from that point, in real-time or at an accelerated
rate if you want to speed through the day-night and night-day transitions.
As time progresses, you'll see accurate changes in lighting, shadows, and
skies. Circuit builders will even be able to include latitude/longitude and
date information into the track description for complete real-world
- Live for Speed S2
a Live for Speed 2 Q&A on
Motorsports talking with the development team about the next version of
this car racing game: " In S1 the tyres lost too much grip with any amount
of lean angle, but this is fixed in S2, so it's possible to use more camber
if that helps with the setup for that track / car combination."
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Sep 18, 2004, 07:21
|Hopefully they'll do away with, or at least give you more control over, the rubber-banding in NFSU2. Even if you drive exceptionally well, you're never more than a few seconds ahead of your opponents, and the game likes to throw more stuff in your way when you're in first place, so 59 seconds of perfection can be thrown down the drain by one second of driving a little off. Also, the multiple-cars-in-drift-mode thing just sounds stupid. It's already hard enough to get a 100K+ Drift King drift, but running into other morons while attempting to do so...bleh. Sounds like they're taking an even more arcadey-action direction with a game that used to be about pure, fun, speedy driving.
I think I'm going to go reinstall NFS:SE...
Copyright © 1996-2015 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.