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| [Aug 27, 2004, 04:50 am ET] - Share - Viewing Comments |
- Evil Genius
The
Evil Genius Q&A
on Game Chronicles talks with assistant designer Mike Rosser about
Elixir Studios' now-gold villainous simulation: "The player influences
minions indirectly. The way this works depends on the action the player
wants them to perform. Certain tasks are automatic – for instance, valets
will put out fires, and technicians will repair damaged objects of their own
volition - to avoid micromanagement. Room and object building is also
automatic, once the player has drawn out the desired room blueprint."
- Dragon Empires
The
Rob
Adams Q&A #2 on DE Stratics discusses the creation of the storylines in
Dragon Empires, Codemasters' upcoming MMORPG: "When I start I always know
where I'm going and what I want to include in the story but other than that
it tends to be quite freeform. I'll know that it will be from such and such
a perspective, have a big fight in it and be set in XYZ. From then on in
it's pretty much a question of letting it flow."
- UFO Aftershock
The
UFO Aftershock
Q&A on Game Chronicles talks with Jiri Rydl of ALTAR Interactive about
the upcoming sequel that explores the aftermath of UFO Aftermath: "UFO:
Aftershock is combination of squad-based strategy with strategy game on
planetary level. You are in charge of the rest of survivors at Laputa,
thinking of what happened to Earth. To find out you have to contact other
factions on the planet surface, research strange alien objects and gather
resources to spread your influence. To do so, you have to build and equip
small group of specialist, which fight for you in tactical battles."
- Forgotten Realms: Demon Stone
The
Forgotten Realms: Demon Stone Q&A on The Armchair Empire (thanks Frans)
talks with Alyssa Finley about the game, which she is reluctant to
characterize as an RPG: "Demon Stone is a cinematic action adventure with
fast- paced combat. Some people call this genre beat ‘em up games or hack
‘n’ slash games, but those descriptions miss the fact that there are real
characters, an interesting story with surprising twists, and game play with
some new challenges for veteran players. Our goal is to bring the player a
game that feels like playing a movie, with solid action and a variety of
gameplay, and we’re very happy with the end result of Demon Stone."
- Dragonshard
The
Dragonshard
Q&A on GameBanshee talks with Liquid Entertainment president Ed Del
Castillo about Dragonshard, their upcoming D&D RTS/RPG hybrid: "Each side
has roughly 12 buildings of all shapes and sizes. Each building produces a
Captain which can muster a number of Soldier units to band up with him.
Although I can’t give away too many details at this point, I can tell you
that we have three types of units…" Included is some
new concept art.
- Myth of Soma
The
Myth of Soma Q&A on
MMORPG Network discusses The Myth
Of Soma with a game master and an event character in this MMORPG: "Our
jobs really, are to interact with the players, and help make their time
ingame more fun, the role play brought into the game by the most recent
event has been overwhelming."
- Music
The
Debbi Datz-Pyle Q&A on Music 4 Games talks with the composer about her
work on movies as well as games such as Spider-Man 2 and Men of Valor.
- Fairyland
There's
a
Fairyland Q&A on Gamergod discussing this family-oriented MMORPG with
the developers of the project.
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| 6. |
Morning Q&As |
Aug 27, 2004, 13:13 |
VoodooV |
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UFO Aftermath was a complete bore.
no AI to speak of, every alien and creature would advance toward you in straight line motion.
the final mission was a joke....fight the 'big bad boss' in order to beat him, you have to use skills and strategy right? WRONG, just equip the right weapon and it goes down like it had a glass jaw.
if it sounds like I'm bitter for paying full price for this coaster, that's because I am.
also wondering why this deserves a sequel.
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