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DOOM 3 Previews

Even a slow Sunday gets its DOOM 3 post du jour, as there are a pair of previews of the imminent shooter online this weekend (thanks Frans). There are previews of the game on GameSpot and on IGN based on getting to check it out at the G-Phoria deal from G4. Here's a bit from GameSpot::

The Doom 3 demo station at G-Phoria didn't subject eager attendees to the game's introductory segment, which is reportedly set before all the hellish action picks up. In fact, our experience with Doom 3 started with the second level of the game, at which time the nameless main character is tasked with navigating the labyrinthine research base and briefly traversing the Martian landscape in search of a missing scientist. Right about the time you find this scientist, all hell breaks loose--literally--as a terrible presence overruns the base and your former comrades begin to turn demonically against you.

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143. Re: well listen Aug 2, 2004, 11:21 m00t
 
Most console games lock their framerates.
It's just easier to deal with if you have a consistent target.

Some games lock for 60, some for 30. Some even scale down to 20 in highly detailed areas. It's just the nature of things.

You can have a smooth and enjoyable experience at 20 fps if the camera isn't moving too fast. Though the higher the differential the higher the frame rate needs to be to remain smooth.

And you thought the bastards that limited your camera turn speed to 2 rpm were doing it just to frustrate you...

I'd like to see a day where everything is locked at 60 (or better, 83 where I can't see it flickering) and spare cycles are spent pre-calculating things for the next frame.

 
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