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| [Jun 07, 2004, 11:19 am ET] - Share - Viewing Comments |
The
Duke Nukem Forever Release Update on TotalVideoGames (thanks Mike Martinez)
is another of those occasional pot-stirring stories about the long-time
in-development shooter, based on a quote that was attempting to do just the
opposite. The story reproduces a quote from 3D Realms' George Broussard
explaining why they are staying low-key at this time, as he reveals that they
are still not that close to completion: “IMO, it's more abusive to the
community to continue to talk about and show the game when it's not real close
to release. What's the point of leading people on? The best thing we can, and
should do, is to shut up, finish the game and start showing it and talking about
it when it's near enough release that people can actually see light at the end
of the tunnel.”
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| 101. |
Re: Reason for the delay |
Jun 8, 2004, 09:58 |
Tigger |
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However, you may rest assured that it was many, many more than 2500.
I stand corrected - former NASA Administrator Dan Goldin says that 25 years ago the Voyager spacecraft had 5000 lines of computer code.
If you're talking about patching a system and then counting the total number of lines of code written (including code replaced/removed during the patching process), I could see how you could arrive at a figure of 'many, many more times' than 2500. But lets face it, the things had a memory limitation to deal with and I was really talking about code that keeps the spacecraft operating today - not total lines written.
-- Tigger "It's not the years, it's the mileage" ~Indiana Jones
This comment was edited on Jun 8, 10:16. |
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-- Tigger Vic Fontaine for President |
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