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Specter of a Spector Departure?

Shacknews is reporting that "multiple sources" inform them that Warren Spector "is said to be leaving" ION Storm, reporting the Austin Texas-based developer has also laid off 20-25 employees. Ion Storm Implodes is the headline on a similar story on IGN, which reports on the layoffs, as well as Eidos' explanation that this was a normal staff reduction associated with the completion of the pair of game projects that were underway at ION, quoting the publisher as dismissing the idea that Warren was laid off as well, though they don't actually come out and say he did not quit. They have yet to receive a reply from ION Storm, but this was Eidos' response to questions about Warren's departure:

"Ah rumors... well that sounds like a good one... but it is just a rumor," said the representative. "He certainly has not been laid off."

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66. A good game is a good game May 29, 2004, 18:02 Istari
Can somebody please explain the logic of this? I just read a comment a few down this thread that said that it makes perfect sense for companies to make one game that cuts across all platforms.

I just don't get this line of reasoning. Console games have an entirely different feel, play style and immersion than PC games. Not worse per se, but quite different.

Console games are played sitting on a couch, 10 ft from the TV, often with friends, for an hour at a time. They have great driving and fighting games in particular.

PC games are often played solo, 18-24 inches from a high-res monitor, for hours at a time due to immersion. Strategy, RTS, simulations and FPS are the PC hallmark. Complexity of options and controls is another.

Console games don't port well to PCs, and PC games often fail going to consoles. Even KOTOR, the exception to this general rule, suffered considerably from "dumbing down" to fit the X-Box. C'mon - tell me that keeping KOTOR's storyline, graphics, characters, but adding a little more of NWN or BG2's tactical complexity would have made it a worse game?

I think they're fundamentally different markets - in style, consumer base, etc. Why don't the publisher's understand this?

Put another way, DX:IW was made for both X-Box and PC to make more sales, then if it was PC alone. Yet couldn't a case be made that DX:IW would have sold more total copies if it was a quality PC game only, rather than a rushed, botched port?

A Luddite PC gamer,


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