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| [May 05, 2004, 1:29 pm ET] - Share - Viewing Comments |
Eidos' 'Thief Deadly
Shadows' Steals May 25 Ship Date in North America (thanks Frans) is the
announcement that ION Storm's third installment in the Thief series begun by
Looking Glass Games is complete for both PC and Xbox, and expected to meet its
planned May 26 in-store date. Here's a bit: Thief: Deadly Shadows places
you in the role of Master Thief Garrett, the quintessential anti-hero that
steals from the rich and keeps for himself. In Thief: Deadly Shadows, Garrett
finds himself assisting the Keepers, the secret society that trained Garrett in
his youth. He is tasked with preventing a prophesised Dark Age from coming into
fruition. Thief: Deadly Shadows was developed by Ion Storm, creators of the
critically-acclaimed Deus Ex series.
Thief: Deadly Shadows will continue the Ion Storm tradition of open-ended
emergent gameplay the studio is famous for. The freedom to choose a unique play
style is what sets Thief: Deadly Shadows apart from any other game further
immersing the player into the adventure. Thief: Deadly Shadows features a
powerful physics system, startlingly smart AI, enhanced character modelling and
animation, a groundbreaking sound propagation system and state- of-the art
lighting and graphics for which Ion Storm is famous for.
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| 12. |
Re: PC Gamer |
May 5, 2004, 14:19 |
Ratty |
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I find it interesting that not a single preview has mentioned anything about the load zones or said anything unambiguous about the sizes of the maps (except that they're bigger than Deus Ex (which isn't saying a whole lot) or that the *missions* are bigger than the original Thief's (which doesn't say anything about map sizes)). Some of the reviewers have got to know this is a big, hotly discussed issue on all the Thief boards. Did these guys all sign NDA's promising not to mention it? Or was it made known to them that Eidos would not be pleased if they talked about it?
And then I see this time there's no demo.
Oh, and I don't hold out much hope for an editor. What could an editor possibly do except hurt sales for the XBox? Then again, perhaps we might see one a year down the road when XBox sales are all tapped out, but if they do decide to release it, don't expect to hear any official decision on it for a long time.
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