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On Team Fortress 2

Missing in Action: The Lost Games of the PC, Part 3 on IGN tries to ascertain the true status of several game projects that haven't been heard from in a while, including Loose Cannon (TBD), Pantheon (RIP), Sovereign (RIP), and Imperium Galactica III / Galaxy Andromeda / Nexus: The Jupiter Incident (still breathing). Along the way, they talk with Valve's Doug Lombardi, who fills us in on the status of TeamFortress 2, the planned reworking of the popular modification (to correct a point in the article, the original T.F. was for Quake) that you may have heard discussed by your grandparents:

Here's the word from Valve's Doug Lombardi: "Some time after we announced Team Fortress 2, which was then being created on the HL1 tech, the decision was made to move the project to the Source Engine, the same engine used for HL2. The project is still in development here at Valve and we will be announcing more info after HL2 ships."

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18. Re: No subject Apr 17, 2004, 14:18 ShakyJake
 
Nologic, TF2 wasn't ever developed on the Q3 engine, they had yet another homemade engine they were working on before Source, which they scrapped as not being good enough for what they were trying to do with it. The E3 media clips are from that engine. And even before they began working on it as a HL add-on, it was being developed on the Q2 engine like Dantastic said.

It's a shame it never shipped back when it was planned, as it incorporated a lot of new features that would have at least given it something in the "first to ever..." categories. Since then, other games have picked up on the announced features and incorporated them as their own. Multi-resolution mesh models, a "commander" class, smoke grenades, a better stealthy "spy" class, and so many more. Oh well.

 
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