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| [Apr 12, 2004, 11:02 am ET] - Share - Viewing Comments |
DreamCatcher announces that Painkiller has shipped in North America (thanks
Frans), and should be now available: DreamCatcher Games’ Painkiller Now
Available In Stores
Frantic, Frenzied FPS Action for Windows®
Toronto, April 12, 2004. DreamCatcher Games today announced that Painkiller, one
of the most anticipated Windows® shooters of 2004, is now available at major
retailers across North America.
Painkiller puts gamers in the role of Daniel Garner, an unfortunate victim of a
fatal car accident now trapped in a dark and sinister world somewhere between
Heaven and Hell. To find his salvation, Garner must fight through more than 50
species of Hell’s wildest incarnations in an attempt to stop an imminent Unholy
War.
This first-person horror shooter features truly stunning graphics, an amazingly
powerful engine and some of the nastiest level bosses ever seen. Graphically,
Painkiller is unmatched, showing off new levels of texture quality and the
latest lighting and shadowing techniques. The game utilizes the impressive Havok
2.0 engine, achieving new heights of physics-based gameplay.
Painkiller serves up more than 20 huge and completely unique single player
levels with five insane multiplayer modes. The game’s proprietary 3D "PAIN
Engine" puts out 100 times more polygons than other FPS games. An arsenal of
five dual-mode weapons, with varied combination attacks, equips players with all
the power they’ll need to slay Satan’s minions.
Developed by People Can Fly, Painkiller has an ESRB of ‘M’ for Mature and an SRP
of $39.99 USD. Download the demo at
www.PainkillerGame.com.
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| 4. |
Hmmm |
Apr 12, 2004, 11:34 |
Spiders |
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Maybe they were waiting for just the right moment to announce this, but I bought mine at EB last Wednesday.
It does rock though. Mindless, almost verging on pointless, but well done, moderately interactive level designs along with ragdoll physics make for some entertaining moments. Pinning enemies to walls with spikes, blowing up drums which launch enemies 50 stories in the air, causing chain reaction explosions that wipe out whole groups of enemies at once...good times.
I guess I'm just not one of those people who need deep, involved storylines. Give me hordes of enemies to mow through and I'm content.
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