Mythic Entertainment Announces Dark Age of Camelot New Frontiers is the
press release with the official announcement of the upcoming free expansion
formerly known under the codename "Frontiers" (
story). Here's a
bit on the project, which is due for release in the second quarter of this year:
Mythic Entertainment, developer and publisher of the award-winning
massively multiplayer online role-playing game “Dark Age of Camelot,” today
announced “Dark Age of Camelot: New Frontiers,” a free downloadable expansion
that reinvents the game’s unique Realm vs. Realm combat system, where player
characters from the game’s three different Realms engage in life and death
struggles across numerous battlegrounds, keeps and through the expansive
frontier areas. The Realm vs. Realm system was recognized upon the game’s
original release by players and reviewers alike as one of the many features
which truly distinguished “Dark Age of Camelot” from other MMORPGs. "New
Frontiers" will make battles more accessible to players, deepen the tactical
possibilities and diversity of warfare styles, and establish a concrete rewards
system for Realm vs. Realm combat. Mythic plans to make “New Frontiers”
available in Q2 2004.
Mythic is working closing with the “Dark Age of Camelot” community in the
development of “New Frontiers” through open beta testing and frequent
communication of design philosophy, goals, specific features, and implementation
to its members, inviting their comments and feedback. Mythic will continue to
release detailed information on the "New Frontiers" website (www.camelotherald.com/newfrontiers/)
to ensure that fans can provide input on the design and testing process.
"The 'Dark Age of Camelot' community has been anticipating a revamped RvR system
for a long time, and we're proud to offer 'New Frontiers,'" said Matt Firor,
Executive Producer at Mythic Entertainment. "There will be no secrets in the
design and testing process of 'New Frontiers.' 'Dark Age of Camelot' players
know the game best, and we look forward to updating the game's RvR systems with
their input."