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| [Dec 08, 2003, 10:32 pm ET] - Share - Viewing Comments |
More bad news at Black Isle Studios, where lead designer J.E. Sawyer resigned
just last month ( story), as Farewell,
but not goodbye on the Interplay Entertainment Forums (thanks Nels Nelson)
is a post from Damien "Puuk" Foletto that indicates that the studio is
now shut down, referring to today as his "last day at the (former) BIS."
This follows suit with a note sent along by designer John Deiley: Today
marks the end of an era. Black Isle Studios is no more. In yet
another sweeping layoff of employees, Interplay has officially let go the last
of it's Black Isle employees (save two that I know of) and dissolved the
division. Also, the non-announced title that the division was working on,
Fallout 3, has been "shelved" to quote management.
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| 87. |
Re: No subject |
Dec 9, 2003, 18:57 |
Istari |
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Miles,
Fair points re: the gaming audience.
However, I would answer that I would "ignore that market" because there are already so many people fighting for a share of that pie. There are dozens of short, "accessible" (or "streamlined" to use Ion Storm's new phrase) games already in the marketplace, aimed at the casual player. Any new game has to compete with all the dozens of titles out there already. How many serious, deep PC games have come out recently? Seems like there's a market niche waiting to be exploited.
Second, I'm not sure about that 80% figure. If I recall, PC gamnes are about 27% of the market, and remember that the remainder of the market in consoles is divided up among several players. It's not like there's some monolithic Console(tm) out there that singlehandedly captures 73% of the market. PC and X-Box market are about the same in market share.
I'm granting you the underlying premise - that the console market is larger than the PC, and has been faster growing in recent years. Yet I think the case is overstated too often. Break down those numbers, and it's not quite as bad as people think.
Istari
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