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Black Isle, Fallout 3 Dead

More bad news at Black Isle Studios, where lead designer J.E. Sawyer resigned just last month (story), as Farewell, but not goodbye on the Interplay Entertainment Forums (thanks Nels Nelson) is a post from Damien "Puuk" Foletto that indicates that the studio is now shut down, referring to today as his "last day at the (former) BIS." This follows suit with a note sent along by designer John Deiley:

Today marks the end of an era. Black Isle Studios is no more. In yet another sweeping layoff of employees, Interplay has officially let go the last of it's Black Isle employees (save two that I know of) and dissolved the division. Also, the non-announced title that the division was working on, Fallout 3, has been "shelved" to quote management.

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53. Sad News... Dec 9, 2003, 00:27 Parallax Abstraction
 
This ia truly a tagic event indeed. I've been a huge Black Isle fan since day one and have played virtually every title every released by that studio. It's truly a shame to see such amazing talent canned because of the incompetent management of those at Titus (who pulls all the strings at Interplay.) Interplay used to be a great company that focused on producing quality, well-designed, well-tested games. Then they had a few bombs and sold their souls to Titus who is killing themselves as well as Interplay. Then they push out Brian Fargo and sell Shiny for a song. While it was developing a terrible game (Enter the Matrix), they put out something that made buckets of money and could have saved the company! I mean, do these morons not get it?! I know that both Brian Fargo and Feargus Urquart have started their own studios so maybe they'll give those developers a home. They'll write games that'll crush Interplay and the idiots who are running them into the ground. Screw Titus and screw Interplay. They've both lost any hope I had in Interplay rising to something good again.

Parallax Abstraction
 
Parallax Abstraction
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