[Oct 04, 2003, 2:29 pm ET] - Share - Viewing Comments
Mystified by Code Theft
(thanks Mike Martinez) and Half-Life
2 code leaked online
(thanks Thor) have a mainstream reports on the Half-Life
2 code situation. Meanwhile, Shacknews
has more on the situation from Valve's Gabe Newell:
1) We've taken our
network connection down to pretty much a minimum. We're still finding machines
internally that have been compromised.
2) The suite of tools that the attacker was using included the modified version
of RemotelyAnywhere (basically a Remote Desktop-style remote admin tool), Haxker
Defender (a process, registry key and file hiding tool), the key logger, and
various networking utilities that allowed them to transfer files (compressors,
NetCat, and FTP). We also are pretty sure they were sniffing our network to
gather passwords and other information. Haxker Defender includes a file system
driver that allows an attacker to have stuff on your machine that is invisible,
unless you do something like mount the drive under another OS that has NTFS
We have determined one way of detecting some infected machines, which is using a
connection viewer to detect connections to anomalous hosts external to our
We still don't know their entry method.
3) In general, the community has been remarkably swift at tracking down the
sources of the leak. What would be most helpful now are IP addresses of the
people who were responsible for the intrusion or for the denial of service
4) Also, please continue to send in URLs of websites hosting the source code.
We've been contacting people and asking them to take it down.
5) There's anecdotal evidence that other game developers have been targeted by
whoever attacked us. This hasn't been confirmed. We've been providing other game
developers with more detailed information about the exploits and evidence of
6) We're running a little bit blind with our network shut down, but it seems
like some of the press has picked up the story. I've been fielding calls from
the mainstream non-games, non-technical press.all day. Hopefully they will get
to report shortly what a mistake it is to piss off a whole bunch of gamers and
get them hunting you around the Internet.
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||Oct 6, 2003, 04:23
|Yes schraube, but you're forgetting something here. That count you just made doesn't mention Medal of Honor, which is based on Quake3, nor does it mention Return to Castle Wolfenstein, which is based on Quake3, nor does it mention Urban Terror, which is based on Quake3. But your Half-Life number includes Counter-Strike, which is the bulk of it & all the other mods under the banner of Half-Life.
Also, Doom2 featured 4 man DM & it rocked. I remember playing it every single night. And back then, you paid by the minute to play it. I used to spend $50 a month playing that game & I loved it. We held LAN parties based on Doom2, where we'd have 4 games going on at once, this back in the day of Coax Cable networking.
Plainly Half-life 2 is going to be a great game, but that doesn't mean that it will have the same "Feel" as Half-Life 1, which is why it is so popular with people. It Feels right. Urban Terror feels like you are running through a foot & a half of water. I don't care if Half-Life 2 is graphically beautiful, it needs to be playable in all the right ways to be as good as Half-Life 1.
At any rate, don't discount 4 man DM. If it is done right, it is very fun.