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LotR: Return of the King Demo

A demo for Lord of the Rings: Return of the King is now available after appearing on the cover-mount CD from the new issue of PC Gamer magazine. The demo allows the player to assume the role of Gandalf in one level from the upcoming cross-platform action adventure. The 83 MB download can be found on 3D Gamers, Computer Games Online, Filerush (Bit Torrent), Gamer's Hell, Jucaushii.ro, and Worthplaying.

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61. Re: Plays like the first game Sep 22, 2003, 23:33  CyberA(rtist) 
 
Actually, I agree that there is room on the PC for shallow, instant-gratification games ... it's called Bejewelled and Sticky Balls ( ftp://ftp.zedtwo.com/sticky.zip ). PC gamers tend to expect more deep gameplay from a game they're paying $50+ for, even if those games usually degrade to braindead tactics since they always seem to be the most effective regardless of what high gameplay techniques are in place (but that's another discussion).

As for the utter lack of deep gameplay in PC games, that's our fault as gamers as much as it is the fault of the publishers and developers. GBA is extremely easy to develop for as far as overall risk. Quick development times, simple graphics, and low cost (plus massive installed user base) make GBA games more likely to try new things. PC games and "triple A" console games tend to stick to the rule "if it ain't broke, don't fix it" which usually turns in to "lets do the same game we did last time, but with less energy in making that gameplay seem unique." We crave super duper graphics in our games, which takes a long time to produce and eats up the budget for what would otherwise be used for playing around with new gameplay ideas. Most games can't afford to be in production for longer than a year or two at most, so often the artwork side of things starts as soon as the project does leaving little time for anything but cut and dry games. Only those few "big" names that have the money to try something new ever do, and those games usually bomb bad (Sims being one of the few exceptions) which lead to those big names just retreating back to what got them big in the first place.

As gamers, we've been spoiled by such amazingly polished games that every time one comes out that doesn't look like freshly polished crystal we instantly disregard it as being a shoddy product. Those games that try and dig deep and do something new and exciting tend to be those games.

Ah well, now I'm just venting my frustration of the current state of the gaming industry. I'll stop now.
 
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-CyberA(rtist)
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