[Sep 13, 2003, 4:39 pm ET] - Share - Viewing Comments
- Ultima X
Ultima X Q&A talks with Rick Hall and Jon Hanna about the upcoming
MMO installment in the Ultima series. The article is accompanied by a short
movie showing off gameplay from the game.
of Honor Allied Assault Breakthrough Q&A on Computer and Video Games
(thanks Frans) talks with Edward Moore, lead designer on the now-gold
expansion for EA's WW2 shooter, starting at the very beginning ("First
off, what's the expansion going to be called").
Chrome Q&A talks with Bartek Paul of Techland about Chrome, learning
details about plans for their upcoming first-person shooter.
- Core Combat
Shuttle's Core Combat Q&A chats with Dallas Dickinson about the Core
Combat expansion for PlanetSide, SOE's MMOFPS.
Mythica Q&A talks with Matt Wilson, executive producer on
Microsoft's upcoming MMORPG, discussing the game's back story, nuts and
bolts of gameplay, innovation, beta plans, and more.
Dev Q&A #4 on World of Ryzom is the latest installment in this
series on the upcoming MMORPG, this time featuring brief answers from Sithic
Tran, the game's lead 3D artist.
- EQ: Lost Dungeons of Norrath
Vault's LDoN Mini Q&A #2 is their second (and apparently final)
Q&A about the Lost Dungeons of Norrath EQ expansion.
Vault's Dark Age of Camelot Trials of Atlantis Q&A puts Mythic's
Matt Firor on the rack to interrogate him about the upcoming MMORPG
- Ground Control 2
Ground Control 2 Interview on Sanqualis with a dozen questions they had
answered for them during the game's showing at ECTS.
- Combat Mission Afrika Korps
Wargamer's Combat Mission Afrika Korps Q&A (thanks Frans) talks with
Martin van Balkom of Battlefront.com "to discuss their highly
anticipated capstone to the Combat Mission trilogy."
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Sep 13, 2003, 21:00
|Who are these idiots asking the questions:
"Spearhead was criticised for being too short, and in some cases being too much like Allied Assault (i.e., simply more of the same)"
It was nothing like AA, that was what caused all the grief, they basically ruined a good Multiplayer game by bringing out SH.
And this one is even funnier
"When designing Breakthrough, the teams at TKO and EALA wanted to reach for the level of quality achieved in the original Allied Assault."
No you have cloned SH and added new weapons & Maps. It lags, looks like SH and plays like SH and is shite like SH. EA never listened to a word the fans said, you just did what u wanted and made this pile of poo.
Copyright © 1996-2015 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.