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John Carmack Interview

Doom and rocket science on CNN Money is an interview with id Software's John Carmack conducted during the QuakeCon extravaganza. One of the primary thrusts of the conversation is whether games have become too complicated, noting that he's fought the designers on DOOM 3 on a couple of issues, unsuccessfully arguing against including a crouch function and successfully convincing them that a "use" key is unnecessary. Here's a bit more covering the recent revelation that id's next game will not be another sequel (but will be a shooter) and his oft-rumored plans to retire soon:

We're not doing another sequel next," said Carmack. "We will do a new title. It will be a shooter, with a different antagonist and protagonist. ... People who have been working in the company for a long time don't want to continually rehash their old work."

With the new game will come a new engine, meaning Carmack's oft-rumored retirement will remain a rumor for the next few years.

"In the coming years, I have things I want to do," he said. "The next generation of hardware and the next engine is very exciting. There's little doubt I'll be doing that."

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44. Re: eh? Aug 22, 2003, 21:00 anon@24.76
 
Stupid zar, you should play games for kids.

when you press the commands the menus change so you see exactly what you are doing, you dont have to remember it, but if you've done a command more than once, and you are not an idiot, it shouldn't be too hard to remember it the next time.

How else could you possible command a squad of troops or indivdual trooops at the same time? you select the person or the squad, then you select the general type of command, then you pick the actual command.

any simpler than that and you are left with commanding troops in Unreal 2, which was stupid.


 
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