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A chat log from last night's chat with NVIDIA is up on Bjorn3D.
Along the way, the proceedings point the way to a forum post called Half-Life 2 - Anti-aliasing
by Valve's Gabe Newell that puts the recently unveiled "problem" with
HL2 antialiasing (story) in perspective: He explains how the visual artifacts
described in recent reports have been present in other games for years, and that
they are showing concern because they have eliminated so many other visual
artifacts as well as the amount of light variation they are using. He goes on to
discuss solutions:
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