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TRIBES Vengeance Q&A

There's a TRIBES Vengeance Q&A on PC Gameworld talking with VU Games producer Chris Mahnken. Along the way he picks up the gauntlet when asked about comparisons to other highly anticipated shooter sequels, and tosses it right back:

I think we’ll stand up quite well with those titles, which is really saying something. The Doom 3 engine has no outdoor spaces, and the Half-Life engine has been in development since before Tribes 1 shipped. The real question is how they will match up to Tribes Vengeance game-play.

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114. Re: abelincon.. Jul 1, 2003, 22:13 Marweas
 
I think that's well said, Cheater.

T1 was good enough for everyone. Not because everyone played it the same way - they didn't - but because it was open enough that it was enjoyable regardless of how you played it. Whether you were doing 300mpg backcaps out of a SH cluster, or whether you liked to set up lots of turrets and then sit at command station taking pot shots at people, it was fun. People were not all forced to play the same way.

I believe part of this came about because Tribes was really an afterthought, and was not over-designed with counter-balances for everything. It was emergent. This is the goal for Tribes Vengeance. A game that has different appeals for different players, and supports them all equally.

I've often made this statement, and I was delighted when KP mentioned it as his goal. "We make the stadium and the ball. What you do with them is up to you." The ball should serve those playing on a playground equally as well as those in a world championship match. That was the magic of Tribes, and that is what I hope they recapture with Vengeance.

- Alex

This comment was edited on Jul 1, 22:14.
 
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