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Futuremark & NVIDIA Make Nice

Futuremark has released a statement to follow-up on the recent controversy over whether NVIDIA was cheating on their drivers to provide better 3DMark03 scores. The statement was sent along to a couple of sites (Bjorn3D was the first to send word), and while the conclusion states: "However, recent developments in the graphics industry and game development suggest that a different approach for game performance benchmarking might be needed, where manufacturer-specific code path optimization is directly in the code source," the main thrust of the release says: "Futuremark now has a deeper understanding of the situation and NVIDIA's optimization strategy. In the light of this, Futuremark now states that NVIDIA's driver design is an application specific optimization and not a cheat ."

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20. Re: Slanderous Jun 3, 2003, 10:22 Anvil
Mind posting a URL, I seem to have missed this.
Although it is in the most popular threads section

JC says
When the output goes to a normal 32 bit framebuffer, as all current tests do, it is possible for Nvidia to analyze data flow from textures, constants, and attributes, and change many 32 bit operations to 16 or even 12 bit operations with absolutely no loss of quality or functionality. This is completely acceptable, and will benefit all applications, but will almost certainly induce hard to find bugs in the shader compiler.

He also says what is unacceptable. At no point does he say what it is that Nvidia have done.

Anvil - from the land of warm beer and mad cattle.
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