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UT2003 Software Renderer

The Unreal Technology Website (thanks Frans) now offers a zip file with the integration of RAD's Pixomatic software renderer into UT2003. They also suggest lowering screen resolution for software rendering should you have a slower CPU (which is probably most likely, since this is also targeted at users without adequate hardware 3D acceleration). This thread on the UT2003 is where to post questions or bug reports about this.

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28. Re: No subject May 20, 2003, 22:54 Tom
 
Sensaura and/or A3D supported dynamic, geometry-dependent acoustic environments, but that stuff never really caught on. CPU usage, complexity, developer laziness, the fact that the difference was usually subtle in practice, the domination of Creative and EAX ... ah well.

Developers can, have, and will innovate using their own sound systems. One of Half-Life's lesser-known innovations was its cool sound system which did its own mixing and reverb in software, I believe. And from what I've read in interviews, Deus Ex 2 is going to have a great physics-based sound system.

But developers usually have their hands full with the other parts of a game to put much programming effort into the sound system, it seems...

 
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