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Carmack on DOOM 3

John Carmack Speaks on Doom 3 on GameSpot has a couple of tidbits gleaned from a talk given by id's lead programmer, saying the ability to save the game anywhere on a level is being reexamined, that human characters in the game will be animated with the assistance of motion capture (while most of the monsters will still be hand-animated), and he is struggling with the decision over whether to allow shadows to be turned off in the game, since they are so important to the drama, but they also represent half the engine's rendering efforts. There is also another article on Carmack's talk on GameSpy.

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109. Re: Save games May 17, 2003, 10:35 Von Helmet
You know what else would help?

Not playing the alpha and expecting it to play exactly like the fucking game.

For fuck's sake, I'm sick of people thinking the alpha is how the full game will play. It's an alpha from over a year ago! Get a fucking grip people! It's meant to showcase a few bits of the game, not represent the finished game as a whole.

If the alpha was representative of the finished game, that would mean they'd finished the game a year ago. As it is we still have 4 months to wait. So how about you all shut up and realise the alpha is nowhere close to how the final game will work.


Edit follows:

Also, Deus Ex saved everything you left in the levels exactly as they were. It also saved your entire inventory and all your intelligence. By the end of the game the save games were close to 30MB. Did they take forever to load? No, not all that long.

This comment was edited on May 17, 10:39.
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