|
|
 |
| [May 14, 2003, 6:51 pm ET] - Share - Viewing Comments |
IGN's
Half-Life 2 Media Page now offers a link to a Half-Life 2 teaser (the link
was broken for a bit after being posted, but seems to work properly now). The
11.9 MB movie is in QuickTime format. There are also Half-Life
2 Impressions on GameSpot with a detailed rundown on what they saw,
concluding with: "Frankly, we were blown away by what we saw of Half-Life 2
here, and though this was a rolling demo (albeit of real-time gameplay), Valve
proceeded to demonstrate the bug bait level in action, which looked just as good
as in the rolling demo. Based on the 25-minute Half-Life 2 demo, we can say with
reasonable certainty that this is definitely a game worth looking forward to."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 318. |
Re: RE: 264. Examples |
May 21, 2003, 15:02 |
Xombie |
|
|
You defend Half Life2 with the same gusto that you bag Doom3. And you act surprised about it in every reply you make to me.
Give us a break!! It is going to be the first game of it's kind to use this level of lighting. That doesn't mean that it's OK to leave in side effects of the lighting tecniques, though.
Maybe there is this level of sheen when there isn't much ambient light to upset the direct path of the ceiling light to the sweaty forehead of the player model, or the slimy skins or the monsters from hell. I would say that's a possibility, if it weren't for the fact that the same "sheen" effect is apparent on the lab coats of slmost every scientist in the video. I think we can both agree that white labcoats aren't made of reflective surfaces.
How can you even begin to comment on the gameplay unless you have even sat down and started playing the game?? I'm not the first one to say I expect Doom 3's gameplay to be simplistic. Hell, a lot of Doom fans have come out in these threads and said it themselves.
What grade of gameplay is HalfLife2 going to have?? From the level of environmental interaction that Valve has already proven in their demo, it looks like they're using a type of Systematic Level Design.
What grade of gameplay does any game have. After all, they are all only games. That's the poorest excuse for lazy game design I've ever seen. |
|
|
 |
|
 |
|
 |
|
Xombie x0mbie x0mb|e Xombie |
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.