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Preparing for DOOM

Prepare to Meet Thy Doom on Wired (thanks John W. Simms) is a preview of DOOM III offering a bit of the history of id Software, the concept behind the game, and a look at what to expect. The article also offers this fall as a projected release date for the project, and provides some quotes from the folks at id, including speculation from John Carmack that technological advances may soon be rendering him obsolete:

"There's a real chance that the next-generation rendering engine will be a stable, mature technology that lasts in more or less its basic form for a long time," he says. "Programmers will move from being engine coders to being technical directors in the Pixar style."

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2. From the article... Apr 16, 2003, 09:30 Schnapple
Doom napalmed the path for everything that followed: ...the Internet play of EverQuest

Umm, DOOM didn't have Internet Multiplayer. It had LAN and Modem play and someone out there made a progtam (IHHD) that could allow it to play over the Internet (against the dozen or so others on the Internet) but DOOM didn't ship with multiplayer. This, plus the fact that the author can't write the name right (Doom instead of DOOM) means I won't be checking out the author's Masters of Doom book.
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