UGO.com's PlanetSide Preview is online, offering their impressions of participating in the beta of Sony Online Entertainment's upcoming MMOFPS. Among the subject they touch upon, is how player death is handled, always a key element of MMO game design. Here's a bit: "When I initially heard about having a massively multiplayer online game playing out in an FPS format, one problem stuck out in my mind. Lag. Death is a common thing in these games, and with experience penalties and health caps, death can ruin a night's worth of work. So what's to prevent someone from capping you in the head during a furious bout with lag, thereby eliminating all your progress for the last hour? Well, nothing, except for the fact that, save for the respawning time (similar to Battlefield 1942), there are no penalties. You won't be at the front lines, but a quick jog over the next hill should change that. In short, death, while sometimes a hassle, is not a big deal. And besides, the developers have stated that the game will be playable on a 56k modem by the time it releases. It's doubtful that it will be very playable, but I love getting proved wrong."
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 7 February 2016, 10:55.