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America's Army Recon Demo

A bit earlier than anticipated, NVIDIA is the first site to offer downloads of the Recon demo of America's Army: Operations, the free first-person shooter game that was developed by the U.S. Army using the Unreal engine. The Recon demo requires a whopping 203.9 MB download, and offers "four single player basic training missions including a rifle range, obstacle course and weapons course," as well as "six multiplayer missions including a homeland defense operation, urban training, freeing prisoners, and protecting against an act of ecological terrorism." Word from HomeLan Fed is that the login authorization and multiplayer servers are not due to be launched until the original release time of 3:00 AM EDT (midnight PDT) though. Further mirrors can be expected on the official site by that time as well. Update: Mirrors are already online at FilePlanet (registration required) and 3D Gamers.

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173. Re: Not Only That... Jul 5, 2002, 14:46 anon@24.247
 
Hey, I represent that. I'm a teenager and have been actively playing video games since Wolfenstein debuted when I was 7. Now granted, plenty of teenagers are mindless sheep who feel "angsty" because their moms won't buy them those $50 bondage pants from Hot Topic, but that doesn't mean we're all like that by any means. But I consider myself to have a strong moral consciousness. I realize what this game is trying to do, and while it may increase my awareness and respect for the Army, it won't convince me to join. I pay taxes and I'm fine that some of it is going toward video game development, thanks to our ballooning defense budget. I don't think this will directly compete with current games or affect the economy. It's like putting bottled water next to a drinking fountain. The masses may run to the fountain and call it good, but those who know what's best will buy the bottle anyway.

169- I don't think they're hoping it will influence people to join the Military in a mind-control way, but more of an "hey, being a soldier is pretty cool" way. Remember, they tried to model the life and environment of a soldier as accurately as possible. Comparing it to Crazy Taxi and Super Smash Bros. isn't fair- those weren't meant to be accurate depictions of the trade. Besides, don't you think there were some people out there who played flight sims that made them want to become pilots? The airline industry just didn't pursue that as a marketing tool.
 
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