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More on Renegade Demo Lag

Westwood has opened a page with tips for running the Command & Conquer Renegade demo, showing how to filter out non-dedicated servers, and emphasizing the amount of bandwidth required to run servers for various numbers of players. Adding to that, Jason "Liquid" Austgen sends along a tip for server administrators, suggesting to update the BandwidthUp variable in the game's server.ini file to 1.5 megabits per 16 players instead of the default 1 megabits (still adjusting the variable by ratio of the number of players that will be allowed). Last but not least, a post titled Update for 2/16/02 on the official forums (thanks dryhump) has word from Westwood's Dan Cermak on an imminent demo patch "that will autodetect whether you can host a game and also tell you the max number of people we recommend for your game. Each host will be required to be a dedicated server as well."

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48. Re: beta or demo???? Feb 20, 2002, 11:30 Blasterbator
 
Is this a beta or a demo? How many patches will it take after retail to add the final "polish" that we as discriminating gamers expect?

I am having icky mp flashbacks to the original Unreal netcode. Renegade is great on a LAN, but internet play is attrocious.

Seems to me that netcode and how to make online gaming work well is not uncharted waters.

Can I expect a Renegade Tournament next year that gets the netcode right?

And the graphics? hhmm, I would expect one medeocre aspect, but mediocre graphics and sloppy netcode? ugghh...I sure hope they patch this thing up very quick cause I wanna see this game rock!

|3laster|3ator

This comment was edited on Feb 20, 11:33.
 
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