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| [Sep 15, 2001, 4:27 pm ET] - Share - Viewing Comments |
Adding to the rising tension about the imminent multiplayer test for Return to Castle Wolfenstein, id Software's Robert Duffy updated his .plan with some tips and tricks for its team-based gameplay. Here is how it kicks off:
I thought I'd share a bit of information about the Wolf MP Test. Basically some strategies and techniques we use around here.
The key to Wolf MP is teamwork, you need good class balance to perform the objectives. There is no health on the map, and no ammo either. You will need a Medic to supply health and a Lieutenant to supply ammo. Here is a quick run down on some stuff. More info is in the readme that will accompany the test but this will get you started. Wolf MP was designed to have friendly fire on, you can turn it off but it is much more fun on.
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| 33. |
Wolfie MP Demo |
Sep 16, 2001, 01:55 |
STOMP CATS |
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took over 2.5 hours, just to wait in line, when it did come out, over on file planet, with dsl, lot of good dsl does, when you have to wait anyway. The game is a little buggy, as they said. It Actually froze my system! (Athlon 700, 256 pc 100, SB Live, GE Force2 Anihilator2 by Creative, Windows ME,(no other game has frozen). Quake3 Arena rocks on my system, UT rocks on it. Lots of choppy connection issues, and I have dsl, i was in a server with a 56 ping, or so it said. I emailed the people that made this game, so they can use for the fixes. Graphics are very good. Sound is awesome. the bombs going off in the distance, sweet. well worth it, the wait that is. When they fix this crap, it'll rock. Facing Worlds is getting old, gotta have Something New to mesmerize myself.
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