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Return to Wolfenstein Multiplayer Announced

It was already revealed in an interview last night (story) but id Software and Activision have formally announced today that Nerve Software has been contracted to create the multiplayer component of Return to Castle Wolfenstein. The press release doesn't offer any new details beyond this general description of what we can expect:

In addition to an action-packed story-driven single-player experience where players must infiltrate deep into the heart of the Third Reich, Return to Castle Wolfenstein's multiplayer mode enlists gamers to hone their tactical skills in a series of combat scenarios. Gamers will join the fight as an axis or ally soldier and be challenged to intense, realistic campaigns like storming beachheads, infiltrating military installations, holding strategic positions, and more. The game features multiple objectives spanning a variety of maps, including an Axis airbase, a war-torn German village and a secret Nazi laboratory.

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23. Re: Co-op Aug 9, 2001, 14:30 fractalgp
 
Are you guys all forgetting about Serious Sam? That game has a very cool coop mode.
My thoughts exactly. Why do people keep pulling out Daikatana? Just because it was shit?

Anyways, when I play coop, I really don't pay much attention to the story-line. That's not the point. The point is to kill ingame characters at a high difficulty-level together with a couple of friends, as you've already run through the game atleast once on your own, marvelling at its beauty and enjoying the storyline.

Damn, I still play coop Quake 1! It's so unbelievably cool to face hordes of mindless monsters with a couple of friends.

My take on making a coop game of today: Skip cinematics and other non-interesting/-important events. With a clever brain (which game designers/coders usually have) one can make a good coop experience, even though the singleplayer side of the game has some scripted events.

 
fractalgp | http://www.covertstrike.net/ |
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