[May 08, 2014, 09:04 am ET] - Share - Viewing Comments
The WildStar website
that the promised open beta testing WildStar
celebrating the news, and here's word:
NCSOFT® and Carbine
Studios™ today announced that their upcoming action-adventure sci-fi MMO,
WildStar® has entered Open Beta and will be available to fans 24/7 for the next
10 days. With the influx of new players a brand new European datacentre has been
switched on to allow for a smoother game experience. NCSOFT and Carbine Studios
welcome all players to explore WildStar, whether they are already familiar with
the legendary planet Nexus or not, prior to the worldwide launch on Tuesday, 3rd
The announcement of Open Beta is also accompanied with a new trailer from
Carbine Studios highlighting the background story of the game. The level cap has
also been raised to 30 and the first localised German and French versions are
available for testing. European players with existing characters will seamlessly
be able to continue their adventures on the European servers.
Those new to WildStar can visit
www.wildstar-online.com/en/openbeta for instructions and access, and players
that have already participated in any previous WildStar beta event can log on
with their current accounts.
To kick off the Open Beta, Carbine Studios is hosting a 30 minute Livestream on
its Twitch Channel today at 20:00 CEST (www.twitch.tv/wildstar) where the
developers will give a state of the game update and share their thoughts on
exactly why WildStar is going to kick ass and disrupt the MMO category. The team
will be back on Friday, 9th with a six-hour developer Livestream featuring a
slew of content starting at 20:00 CEST, including play-by-play of some exciting
raids and Warplots activity, a sneak peek into higher level Open Beta content
and turn the it into a massive social ‘Ask Me Anything’, opening up every social
platform to take questions – Facebook, Reddit, Tumblr, Twitter, Forums, Twitch,
Vine and maybe even MySpace to name a few.
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||Re: WildStar Beta Open To All
||May 9, 2014, 12:18
PropheT wrote on May 9, 2014, 02:18:
NKD wrote on May 8, 2014, 22:42:
What level did you get to?
Not high at all, but I'm not sure. It wasn't more than a handful of levels. Between the questing that seems designed for you to click through it and follow an arrow rather than actually get involved in it and struggling to do basic things with the UI I had no interest in forcing my way through in hopes that it gets better later. My problems with it aren't with lack of skills or abilities or the sorts of things that resolve as you level, it's the basic functionality and interface that I hate.
Yeah, it didn't grab me either...for many of the same reasons. There is a solid contingent of folks who do dig it though. It ain't for me but I think it will be around awhile if they stick to their design plan. If they backtrack and start trying please everyone, I see that going badly.
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