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DirectX 12 Announced

The DirectX Developer Blog has the official announcement from Microsoft about plans for DirectX 12, saying the next iteration of their gaming API will bring significant performance improvements when it's released in the holidays of 2015:

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either – Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you’ve been waiting for.

What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects. And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.

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26. Re: DirectX 12 Announced Mar 21, 2014, 06:46 vacs
 
Lord Tea wrote on Mar 21, 2014, 05:48:
I hope by the end of 2015 there will be plenty of Mantle optimized titles out there, and since Nvidia is now feeling the pressure from AMD, they might even start coding their own NV-optimized API.

I doubt that nvidia is really feeling a lot of pressure because of Mantle because this latest DX12 announcement basically already means the end of Mantle.

After the Mantle announcement months ago, I was surprised that nvidia didn't react to it at all. I first thought, they were just trying to ignore Mantle but that would have been stupid for them.

They don't need to release their own low-level API, that would be a complete waste of time. Mantle is not going anywhere soon and AMD is loosing to much resources on something, which only gives them a certain advantage (whenever all the bugs are ironed out) in one single engine: Frostbite (cryengine to follow soon).

Nvidia knew that Microsoft had to react to it and the solution is DX12. Nvidia will try everything, and without any doubt will achieve in delivering the best DX12 optimized drivers by next year.

Mantle will NOT have invaded the gaming industry by 2015 but nvidia will have the best performance again by that date... and at the same time spend all those resources and API which can be used at the same time by Windows PCs, xbones and Windows phones... it's a win-win situation, there is no reason for nvidia to spend any time on Mantle or whatever other low-level API, except DX12.

Lord Tea wrote on Mar 21, 2014, 05:48:
Competition. I'm loving it.

absolutely, competition is always good for the consumer. This is another fine example.
 
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