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MS Planning DirectX 12

Microsoft has launched a new DirectX blog and DirectX 12 Twitter account indicating another version is in the works, with the motto on the Twitter account stating "#DirectX12 is coming... follow us for the latest news." This contradicts other indications they might be phasing out the API collection. This goes along with a GDC 2014 Session titled "DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft)." Here's word on DirectX 12 from the session summary:

For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.

However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.

Come learn our plans to deliver.

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79. Re: MS Planning DirectX 12 Mar 6, 2014, 18:41 jdreyer
 
Despoiler wrote on Mar 6, 2014, 12:44:
DX12 can't be a superset of DX11 like 11 was of 10. They need to rebuild DX from the ground up in order to make it a modern API that solves its inherent problems (little to no CPU scaling, API overhead, and driver overhead). Make no mistake, MS is going to talk about the future and not what actually exists. It's going to sound an awful lot like what Mantle delivers now. It will be available on the next version of Windows. These GDC talks are MS getting beat to the punch, trying to get back into the fight, all before the ref counts to 10. It's typical Microsoft.

I like this thinking. I was sitting here wondering, "What features can MS add that will sell this as an API?" and wasn't really coming up with much. Developers barely use the DX11 feature set as it is. But to redesign it from the ground up could be just what the doctor ordered. DX has been pretty staid for years.
 
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"Microsoft is the absent minded parent of PC gaming" - Verno
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