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Eidos Montreal Layoffs

Kotaku reports that THIEF developer Eidos Montreal laid off 27 employees today, following up on earlier reports that between 20 and 50 staff were let go. They got this official statement on the topic:

Yes it is true we've let 27 people go today, unfortunately it's something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects. It's never a nice thing to do but we are genuinely trying to offer as much support as much as we can. We're trying to re-locate as many people as possible into other roles here or at our other studios and we've been in touch several studios in Montreal to arrange a career day for those affected by this. We're very thankful for all their hard work and we sincerely wish them well.

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23. Re: Eidos Montreal Layoffs Mar 5, 2014, 05:01 Quinn
In THIEF, the thing I hate most is the City Hub. The constant running back and forth -- oh shit, I'm out of rope arrows! -- and for what?! To get the achievement of having collected all the loot in the city? Fuck that. If anyone still has to start playing this game: Do NOT turn "Expensive Resources" on in the custom difficulty mods. I waste a 600 gold (450 gold if you buy a trinket thing) rope arrow to get into a window. You know what's behind that window? A goblet and a golden pen, worth 35 gold total.
It's fucking retarded.
I enabled the mod because I wanted a motivation to steal stuff. But luckily, later in the game the vendors sell trinkets worth 28000 gold. That's literally impossible to get when you have to spend 450 gold per Rope Arrow, sadly. Fyi, I almost always get the "all loot found" per mission, and never lower than 95% found, so that's not it.

Also, as I kinda expected, know that disabling Focus or Focus regen consumptions kinda removes a big chunk of content from the game. There's a levelup Focus system. You can find Focus points in secret areas -- VERY scarse! -- or you can buy them by donating money to the Queen of Beggars. Again, you can't afford both Focuspoints and Rope Arrows with that Expensive Resources mod. What I'm trying to say is..... the difficulty mods knock the game off-balance and it indeed feels like you're playing a game that's... well, improperly balanced. Gah. I know I would've enjoyed the game more if I'd just played Master difficulty without them fucking mods tinkered with.
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