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Eidos Montreal Layoffs

Kotaku reports that THIEF developer Eidos Montreal laid off 27 employees today, following up on earlier reports that between 20 and 50 staff were let go. They got this official statement on the topic:

Yes it is true we've let 27 people go today, unfortunately it's something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects. It's never a nice thing to do but we are genuinely trying to offer as much support as much as we can. We're trying to re-locate as many people as possible into other roles here or at our other studios and we've been in touch several studios in Montreal to arrange a career day for those affected by this. We're very thankful for all their hard work and we sincerely wish them well.

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9. Re: Eidos Montreal Layoffs Mar 4, 2014, 19:08 netnerd85
 
Overon wrote on Mar 4, 2014, 18:49:
Rattlehead wrote on Mar 4, 2014, 18:20:
Pretty standard practice to lay off most of the staff after a project has been shipped, and even more common when reviews are not up to par. This is why the gaming industry can kiss my ass as far as I'm concerned.
If that's the case they should lay off the people whose direction resulted in the sub par reviews. Not the people implementing their will. But that doesn't happen as often as it should.
To be fair you can not please a fan boy who's love was a game in the late 90's, as a fan boy with a game in the late 90's its just not going to happen because this period was golden... at least we remember it that way.

The fan boy reviews passed off as objective and professional are a joke and do more damage than the suits.

As a game, there is little wrong with Thief, it's main problem is being called Thief. If it wasn't called Thief, it's main problem would not being called Thief.

Fuck game review fanboys.
 
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