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Diablo III XP Bonus

Battle.net announces that for a limited time, playing Diablo III on Windows or OS X will net players a 50% experience point bonus in the action/RPG sequel to pave the way for the release of the Reaper of Souls expansion at the end of this month:

This hefty XP bonus gives your heroes a leg up on the new Paragon Leveling System, which just went live in patch 2.0.1. The new Paragon Leveling system not only allows ALL of your characters to share and contribute towards a single account-wide Paragon level, but it also grants bonus ability points with each Paragon level gained, which can be discretionally assigned to your character’s stats.

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52. Re: Diablo III XP Bonus Mar 4, 2014, 15:38 Axis
 
OpticNerve wrote on Mar 4, 2014, 14:58:
Axis wrote on Mar 4, 2014, 14:34:
Well D3 has been plastered hardcore - every tiny scrap of info - here on BN for the last couple weeks.

Meanwhile tonight or tomorrow's news will show a blip of what a tiny ARPG company has managed with it's next 4-month league.

And frankly that's the only news worth of mention - throwing wads of $$$ from a gigantic corp with gigantic dev teams to make a 2-year game somewhat enjoyable to those who would like it if it was covered in shit sure isn't news to me.


I really, REALLY wanted to get addicted to PoE and the devs have my utmost respect with what they have done as a small studio. They really do try and to do things differently with the ARPG formula and I do think that PoE is honestly a very good game regardless of my criticisms about it.

But the thing that stuck out with me and sort of relates with your comment is that due to Blizzard throwing millions of $$$s into the game, it really does show with how slick and smooth combat is with Diablo 3 and what I didn't feel from Path of Exile. Even back when I was hating on release Diablo 3, I did notice and comment on how slick the base combat system was with the feedback, hit detection, ragdolling and even just how the mass numbers get spat out.

I really do hope that with the money that the PoE developers are making, that they'll go back and rework the combat animations and feedback since I think that it's one of the more common initial criticisms that I tend to see from people about the game.

Ya that's all true, agreed -- the animations and fluidity (but mainly the over the top physics) stand out in D3 when compared to PoE, there's a heftiness that can be 'felt' more.

However I'm well beyond being impressed by bling anymore, I'm about gameplay, innovation, and whether or not the developers deserve my money and time. I despised D3 developers for fooling the masses, most of whom simply wanted to hit the ground running getting in on a game IP they knew was all the rage. And the game ended up being a sub-par experience across the board peppered with corporation revenue selfishness.

And I've yet to see anything that disputes my initial judgement. The company makes a sub-par D2 successor, and the 'fix it' update costs 66% the initial cash-grab. RoS is an increased loot-balloon gambling process with a few more assets thrown in with the knowledge it will sell like hotcakes just because.

Compare D3 class forums to PoE class forums and it's truly sad - PoE is ALL builds, D3 is junk.

Here's D3 Demon Hunters Forum

Here's PoE's Ranger Forum


It's not even close. You wouldn't even know there were any D3 builds at all if you came in with zero knowledge of the genre.

There is little to gleam from the new D3:RoS but popping loot balloons - it's more fun than pulling the slot machine lever, but its certainly not innovation in the ARPG dept, not harkening back to its roots, and not a good example of a passionate development team.

Having said that, I see why many others like it -- It's popular, it looks and sounds good, it's one of the few arpg's on consoles, and it's easy. And for that fine, enjoy it. I couldn't imagine trying to have my son grasp PoE, but he has no problem with D3...
 
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Yours truly,

Axis
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