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Star Citizen Hangar Adds Oculus Rift Support

The Roberts Space Industries website has details on a new version 11.1 patch that's now available for the Hangar module for Star Citizen, the upcoming space combat game (thanks TweakTown). Here are the complete patch notes:

A new Hangar patch is now available via your launcher! Patch 11.1 adds support for the Oculus Rift to the Hangar module, which was promised as part of the $12 million stretch goal! Oculus owners can now get a first look at their ship collections using the 3D headset. Be sure to let us know what you think! This is a pre-alpha release. There are a number of known issues regarding the Rift support; a complete list is available in the patch notes. Please report any additional bugs on the forums!

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33. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 21:47 CJ_Parker
 
Quboid wrote on Feb 28, 2014, 19:13:
4K is 3840x2160, so 1920x2160 per eye - twice as many pixels as a 1080p screen per eye would have.

How do you expect to get a frame rate at 4K, or even 1440p (1280x1440 per eye)?

Dude. That's why I said "in a few years" . I'm hoping not too long though. I mean with the fast growing popularity of 4K I'd imagine that nVidia and AMD will hopefully try extra hard to crank out VGA cards capable of producing playable FPS at 4K resolution. They've been slacking off long enough.

Also, if you think that I am a little extreme with my 4K requirement then think again and read this article at Ars Technica where the OR head honcho says that in an ideal world he'd like 8K+ *per eye*(!) for a pixel-free experience.
 
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