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Star Citizen Hangar Adds Oculus Rift Support

The Roberts Space Industries website has details on a new version 11.1 patch that's now available for the Hangar module for Star Citizen, the upcoming space combat game (thanks TweakTown). Here are the complete patch notes:

A new Hangar patch is now available via your launcher! Patch 11.1 adds support for the Oculus Rift to the Hangar module, which was promised as part of the $12 million stretch goal! Oculus owners can now get a first look at their ship collections using the 3D headset. Be sure to let us know what you think! This is a pre-alpha release. There are a number of known issues regarding the Rift support; a complete list is available in the patch notes. Please report any additional bugs on the forums!

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26. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 14:51 CJ_Parker
 
Tumbler wrote on Feb 28, 2014, 10:31:
I want to buy a 1080p rift but who knows when that will be out. Really tempting to buy a dev kit model now rather than wait.

What exactly is "tempting" about a shitty experience including screen door effect, motion sickness and a lack of wear comfort? Granted, none of these issues will totally go away with the 1080p retail version but they should be much reduced hopefully.
In a few years I want to try the Rift as well as soon as there are 4K versions (i.e. 1080p *per eye* instead of 1080p divided by two like the first retail kit) but until then I'm finding it easy as pie to wait since the experience is just going to suck with the lesser initial models.
 
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