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Battlefield 4 Mantle Update Released

EA's Battlelog announces the delayed "Mantle" renderer is now available for the Windows edition of Battlefield 4 for owners of AMD graphics cards, though for some reason this comes in advance of the new AMD beta drivers to enable support of the new API (when they're released they should show up on this page). They offer benchmarks to show the performance improvements seen running the military shooter sequel under Mantle, and the following explanation:

Mantle is a new low-level graphics API that we’ve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.

Battlefield 4 on PC is already quite heavily optimized using DirectX 11 and DirectX 11.1, but with Mantle we are able to go even further: we’ve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas.

The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. We’ve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle!

This update is the first release of our new Mantle renderer, and we will continue to provide more tuning for different types of configurations in future updates. Still, we are really happy with the performance improvements that we are seeing with this update and we believe you will be as well.

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68. Re: Battlefield 4 Mantle Update Released Jan 31, 2014, 07:16 Redmask
JSP wrote on Jan 31, 2014, 00:50:
I KNOW that AMD is not as good as Intel when it comes to gaming, but demonstrably worse? Tell me how much of a difference when GPU is involved the difference will be, certainly smaller than it warrant all the pile of shit that AMD gets all the time when most of the titles released recently do not reflect it

Witcher 2
Battlefield 4
Enjoy your 20+ fps on Crysis 2 on your Vsynced monitor

The thing is, when new technology rolls around that may give more gamers performance that they deserve for their dollar, a solution that could harness the latest tech to provide better experience, the ugly partisan bickering unequivocally rears its ugly head once again, all ready and willing to smother the baby in the crib and throw the lifeless carcass with bathwater. Even with the interesting and new ways of improving this stupid hobby of ours there are always those firmly rooted in the negatives, not applauding their attempts to make better use of the resources and encouraging the process, but blinded by their irrational hatred of the OTHER SIDE, are instead firmly entrenched against anything and everything related to their attempts to differentiate PC gaming from the consoles, where an APU can now glean enough performance to make the latest and greatest playable by more people. This is all really fucked up. IS THAT YOUR 8 MILLION DOLLARS THAT AMD SPENT ON EA? FOR FUCK'S SAKE

The thing is that Mantle feels more like an AMD solution to prop up their crappy processors than anything else, particularly when you dig into the benchmarks and see where the improved framerates come into play and at what constraints.
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